Sottotitoli automatici YouTube (inglese), raggruppati in blocchi da ~45 s con timestamp cliccabile. Il testo è grezzo: contiene refusi tipici dell'auto-trascrizione ("lo/lobos" = Law/Bepo, "bonnie" = Bonney, "shank" = Shanks, "Vander deck" = Vander Decken, "boat" = Coffin Boat…). Per il contenuto ordinato vedi samsans-mihawk-perona-note.md.
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▶ 00:00:02all right. So, hi everyone. Um, sorry that this got uh delayed to this point. Uh, I know it's like pretty late for um for like this sort of Mihawk conversation. Um, also if you were expecting to see Kaido today, I also apologize. Um, I kind of didn't know that like the Mihawk stuff was not going to get covered uh by before then. So decided that it was more important that we get uh this done first. Um finally, one more thing. Um I might end up like leaving for a couple of minutes at some point during this call uh in order to let people into the hotel. Uh I am in Orlando right now for the regional. So um there are a lot of like I'm the only person here and there's a lot of people still coming. So if that happens then uh
▶ 00:00:49I will tell you. Um but that is all of the sort of starter stuff. Um, so talk about Mihawk. Um, Mihawk, I think probably as no shock to anyone here, I think is like the the most likely thing that any of us play in a tournament. My opinion is not that it's tier zero. Um, really the reason that I wanted to talk about Kaido today originally is that I think that that is like a very reasonable deck to play for a tournament. We'll talk more about that more about why that is the case uh next week when we do the Kaido session. Um, yeah, like if you are not into Mihawk, I would not say that like you should lose all hope or anything. I think that there there are other things that are quite reasonable to play. Um, especially for nationals. Um,
▶ 00:01:38that said, I do think that this is like the best deck, quote unquote, right? Um, and as I said, the most likely thing for any of us to play. Um there is sort of like a lot of internal disagreement right now about like some things about how the deck list should look. And so we're kind of going to go over um all of the ways that the deck list could look. But we'll start with um what I am playing right now and I'll like sort of talk through all the decisions here. Um y'all can see my screen. Okay. » Perfect. Um, okay. So, there's a lot of stuff that I think is
▶ 00:02:24like pretty consistent across um most of what people are doing. For the most part, I think that like this um this Vander deck and stuff has become like pretty standard for Mihawk. Um I think that like the there are a couple reasons why. Um mainly in my opinion it's that like it helps you um contest board against Sabo. I think that like a lot of your other matchups would be perfectly reasonable um without that, but Sabo is like a pretty tedious matchup for this deck before and so like being able to contest their board in some more meaningful way has been really good. Um I think that like it ends up playing out well in the mirror sort of by accident. Um cuz like when people's bomb is shanks and like you are just
▶ 00:03:16like already going to be able to like interact well with any other thing that they play. Although I don't think it is like the only way that you can approach the mirror and so like we'll talk about reasons why that's true. Um obviously like there are still lobos in or a low in like my idea of the deck and so it's not like um uh I think that's like the only way of playing out the late game that is reasonable. Um, most of the deck is exactly the same uh as it was in 16.5. Um, really there's not a lot to say about any of like this Wano core or anything. those cards are just like very good. They let you like dig through your deck and uh amass a bunch of advantage and like um you will like very consistently get to do what your deck wants to do in every game. So the parts of the deck
▶ 00:04:03that are different are mostly uh just in like positive interactions with the shanks, right? So like I think that um in the past or in 16.5 I was like very very low on stuns in Mihawk and that sort of ended up being like the majority opinion as well. The reason why is that like when your top end was lo um the stuns were like kind of irrelevant because people's boards couldn't really convert to anything anyway. Um so in lie of that when you have when you're playing shanks uh you both want ways to interact with that board because you are not like interacting with it as favorably naturally and obviously like Shanks has a very positive interaction with Luna, right? Because like their entire board will be rested when you shank them. Um so it's sort of just like a different
▶ 00:04:51way of playing out the end of the game for a core of the deck that is very much the same as it was before. Um, what that does mean is that like the a lot of dynamics in the mirror are different. Um, and so like that is why the sort of like first thing that is a little bit different about my deck, although I know uh some people here have been trying this as well is the stun bonnie. Um, what I think happens a lot in the mirror now is just like you will build boards at each other and then just like the per the person who goes second gets to just like shanks Luna you and jam you quite hard. Uh, and I think that that is pretty hard for you to beat as the player going first when you do not have like any sort of natural points of interaction for it. And so something that you can do is just like take them
▶ 00:05:38off of their shanks by playing the stun bonnie on nine. Um, now even though like this deck list in particular is playing Mihawk, I still think that the Bonnie is good here. Um, a lot of why that's true is that there's fundamentally not that much of a difference between playing law Bonnie and just Bonnie on your nine down turn. because like the Bonnie that you play with the law is going to be sideways and so it's going to like incidentally be a victim of like Aluna or combat or whatever anyway. And so like you're you're kind of like not getting one of those bodies regardless if that makes sense. Um so I think that like even though you don't have a way to double summon with this Bonnie in this deck list, I think it's still like completely fine for that to be your sort of answer to the mirror. And then it's just like incidentally good in some other places
▶ 00:06:25too. Um one of the main ones where you just like get random equity is versus um the like the yellow mom piles. like those decks kind of don't do anything when you take them off of their first mom turn. Um, so you get to like trade very very favorably with those uh when you bonnie them here. Yeah, stuff like Robin like you you kind of just like beat up for free with this card just as like an incidental upside. Um, yeah. I don't know. I think that like I'm not positive that this is supposed to be in the deck. This is something that like the rest of my group has not really played around with too much yet as far as I know. Um, but I've been pretty happy about it even in this Mihawk shell. Uh, again, mainly because of the mirror. The biggest problem with
▶ 00:07:13the Bonnie is that I don't think it really gives you any upside versus Sabo. And I think that Sabo is like the the deck's worst m worst relevant matchup, I suppose. Um, really in that like I think that when you go first against Sabo, it's like pretty realistic for you to lose. Um, so I think that like you could put tech for bat matchup in this slot. Um, but I'm not sure that I like care that much to do that when I don't think that like your win rate in the matchup is that bad and like you're still favored when you go second and um, all this little stuff. Like I think that like basically a lot of the theory behind this deck list is that I think like the mirror is by far the most important thing for you to be winning. Um really it is like the majority of the community's opinion like what stats say
▶ 00:08:00and everything that like Mihawk is the best deck by like a considerable margin and so like making sure you have more stuff to do in the mirror is really important. Um we have found some ways to win in the mirror like without playing tech or like some angles to win in the mirror when you go first without playing tech. But I think that they are like not super reliable obviously. Like you're not, you know, if it was just possible to win the mirror every time without playing any tech cards, then like you probably would not be picking second in the mirror, right? Because like you were just like finding repeatable play patterns that worked when you went first. But so if that's true and you're going to be playing that much mirror, I think it is good to have tech in the slot. But obviously that could change. Um something that's like kind of interesting is that not everyone is playing um the six cost Mihawk anymore. Um the reason why is mostly because of Yasup. Um like Yaspup just interacts
▶ 00:08:49really favorably with law and then like this card is good in the just like objectively is good, right? Like it you get to like fight for their character and draw a card and it's like a free rest target. Um and it's not an incidental stun victim. Like it does a lot of stuff that is really good. Um, and so like when you law into this, um, you do not end with like the body sideways, which means that they cannot contest the body. Um, and so when you play Mihawk, you don't get to play that card in your deck, at least as easily. I do think that like in the same way that this deck has two bodies, you could just like play two Yasops in it. And that's something that we've tried doing a lot. all that said though, I think that the Mihawk is really substantially better than the law in the mirror. So, for the same reason as the Bonnie, I think that like having the Mihawks is really
▶ 00:09:36significant. Um, I think it's also true that the Mihawk is better against like some of the sort of like big bomb matchups, stuff like Kaido. I think there's like a very real difference in having Mihawk and law. Um, because when like that type of deck gets to interact with your sideways body, so essentially whenever your body is not Yasub off of the law, uh, it is like very very very meaningfully worse. Um, so I'm like that's why I think I prefer the Mihawk. The Mihawk also does like help with your consistency in a different way than the law does, right? Like the law lets you flicker a Perona, which is good because it lets you like dig through your deck to find um, you know, more copies of whatever things are important, but Mihawk like also does that. You kind of don't need to gain the
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▶ 00:10:24card, right? you're going to have like this deck gets so much natural advantage from either like freezing your opponent's unit or from resolving samuris or whatever the case. Uh like the Odin replace themselves to all this stuff. You just like will naturally amass a ton of cards. And so you getting like an extra plus one from the law is not really that different to you getting the filter from the Mihawk, especially because the Mihawk can filter a brick. And so like that that doesn't happen with the law, right? like the law draws you a card, but you still keep that brick in your hand. And so the Mihawk drawing you a card and cycling the brick is like essentially equivalent. Um so I don't think that you like need to have uh like the extra like incidental plus one from the law. Um again, I do think
▶ 00:11:13like the ysup is good and there's uh like that is a fair reason to play the law. Um and to sort of segue um this is sort of like the more common uh build like with the law. Really, it's the same deck except like we're playing laws instead of um instead of Mihawks and then Yaspups instead of Peronas. Um plus like less of this incidentally. I I don't actually know why this was true to be completely honest. Um but I think that like doing this type of thing is reasonable. Um the problems I have with this are that like I think the Yossup is not that big of a deal in the mirror. It is like probably the best thing you can summon on exactly five. Uh but like it being the best thing you can summon on five is not that important, right? Um
▶ 00:12:01you know, like it's all it's doing that's different is like standing itself up at the end of your turn, which is cool, but I think like not a huge deal. Um and then the laws I think are like pretty meaningfully worse than um than the Mihawks are in the mirror. Um, another problem with the law is that it's like it being good is kind of contingent on your the rest of your opener being good. Um, which is not something that is true of the Mihawk, right? Like you need to have one drops that stick around in order for your loss to be good. Um, and that's like weird because there's sort of an that that means there's like an anti-ynergy between law and samurai because like when you samurai your ones, they are vulnerable to your opponent's ones and then like you could not play law if they got cleared, which means that you don't
▶ 00:12:48actually get to resolve the samurai. And then the law also picks up a body from your board. And so if you're on sixth dawn, for example, you like don't get to samurai before you law. Um, and it just turns into like the samurai being a lot worse in a deck like this. Um, which I think is a significant problem because like the the samuris are like so important to like where your advantage comes from. Especially again mirror like you are both going to be you like you both have access to all these cards in your deck. So like getting to resolve more samurai than your opponent is like a very real source of edge that I think you do like you kind of give up uh when you play laws. Um but the yasum interaction is very good. I think that like this deck is certainly better into Sabo than uh the one that I'm playing. I don't
▶ 00:13:36think it's much better. I think like Yas is very good into Sabo. Um but Perona is often really good into Sabo as well. Um the reason why is that like one it kind of protects you from like their grab blade a bit. uh when your summons are multiple pironas um that like you do not get to get gravladed which is pretty cool. Um and then the the Pona stunts like are often relevant like some of their their better hands are like they play like a two drop and then a Saul and then a docking and like Perona gets to save you two cards when the game plays out that way because you freeze both of the the sixks. Um, so I don't think that like like for sure the Yasip is better, but I don't think that the Pona is bad at all. Um, the
▶ 00:14:23Yasip just like enables you starving them a bit better than the Perona does, but I don't think that you starving them is like like the only way that you can play out the matchup. We'll talk more about like the Sabo matchup, you know, in depth later, but um that's why I'm sort of less high on playing this type of deck personally. Um, but for example, like Josh is really high on this type of deck list. And so like I think that when he has like Mihawk content out, it will be covering like more of why he likes this type of deck. Um, or like we'll focus more on this type of deck. Um, but that all that said, I think that um, what else should I talk about here? Oh, um, okay. I think you might not end up
▶ 00:15:11playing deckens or it's like it's theoretically possible that you do not have to play deckens uh is like a more accurate thing to say. Um the idea is that you could play like stun bonnies and lobos and not play the shank stuff. I'm not sure if that this works, but the the way that it would work is you like you in the mirror can stun Bonnie them to take them off of the Shanks turn and then just like play Lepos. And in matchups that are not the mirror, um, the Beos are like still very good, right? like um because like the Beas kind of do a similar thing to Luna in terms of like invalidating their board. It's not exactly the same because like their board still gets to
▶ 00:15:59contest your board. Um but in a lot of matchups like when they play the game out that way if you just like beo them again afterwards um your first Beo is still there and then like you are just like amassing a lot of pressure that is going to convert to you winning the game pretty reasonably. Um, if you look at a matchup like Rocks for example, Mihawk is so crushing in that matchup that like even if you play a game that is theoretically a bit worse versus them, which like for sure I think the Beo game is worse versus rocks than the Shanks game is, you will still be ahead in the matchup. Um, I mean like the Beos are for sure very good versus Sabo. Um, and so if you can like if you can win the mirror that way, then I think you would not have to play deckens and then that saves you like a lot of space um, in your deck to like play more counter
▶ 00:16:48events and like or really just like more counter in general or like diversify your fives more, any of these types of things. Um, so that's something that uh that's something that like we will explore uh more in the next couple of days. Um, yeah. Uh, isn't Shanks decken better into yellow slop and Kaido? It's for sure better into Kaido. I don't think it's like that meaningfully better into the yellow slop decks because when you like if you were to build the deck in this way that we're talking about, what will actually happen is you stun Bonnie them on their first turn of the 10 drop and then they do not get to convert their board and so you're like your board just like swings at them and then the next turn you them and now it's like they essentially have
▶ 00:17:37that turn to kill you and it's just like not really practical for them to do that because you're a 7k leader. Um, so I don't think I'd be concerned about that. It is for sure worse into Kaido. I think that like the the biggest reason why, for example, I I would not play Kaido is that like the decken makes the matchup so much worse than it was before. Um, I think that without it for sure, you will lose to Kaido. I don't know how much that matters. Um because like I I don't know how popular Kaido like can feasibly be. But um because like if the expectation is that everyone else is playing deckens then like Kaido is worse and so people will presumably play less Kaido. Um which means that like you do not need to be as good in the matchup.
▶ 00:18:24And then I think you're like even or better into the other matchups if the if what we're saying about the mirror is true, which to be fair is a big if. I'm not sure. Um, this is sort of a good segue into like why I'm playing any Lobos in my deck at all. Um, I don't think we've talked about this yet, but basically um I think there are a lot of spots where like having um like the first Shanks combo especially like in the mirror is kind of irreplaceable. Like it is the only thing that will do what it does. But when you think about like how the mirrors devolve, um, a lot of the time like the way that they work out is that you just like you send this like Shanks combo at your opponent
▶ 00:19:10and then you lethal them. But you do not always get to do that immediately. And that means that it's like you kind of need a lot of different things in order for you to combo them again if you do not play with a lot of EPO, right? You need like now a Shanks potentially if like depending on their setup, right? like if they're playing like this sort of Yasub deck, then like you will need a Shanks to be able to rest their Shanks and then a deck in to kill it and another Luna. And so that's like a lot of pieces that you need, but you can replace all of those pieces with one Beo if it is your your second bomb. Um because you play the Beo, it invalidates the rest of their board because it makes you an AK leader and it stuns the Shanks. Um, and so like you won't be able to play more turns of the game after this probably because your
▶ 00:19:57opponent is going to like get to swing their board into your board, right? That like presumably got looted the turn before um or whatever. But in doing this, like you've just consolidated all of these things you need into one card. And the your leader being big means that you can still push like reasonable damage at them on this turn. And then if they get zeroed at any point, there's almost no way for them to play for another turn, right? Especially because other people are not playing Lobo. Um, if you put them to zero, they have no way to survive your jam feasibly except for like law block stuff, which really there are a lot of ways that you can interact with that too, right? like even without DMG in your deck, like you can still just play Odin to interact with the law and like your opponent's perspective is like you could have a
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▶ 00:20:44Shanks here and then it like interacts with any of the things that um that they have on the board. So I think for that reason the Lobo is really cool just like that it replaces like it acts as so many cards in the same card on that specific turn. Um, and then outside of that, again, I think that Lobo is very good for Sabo. Um, because like they will not get to convert any of their board as well. And so like if you play out a type of game versab where a fair amount of your board sticks around um you can just like instead of doing this whole song and dance you like try to clean up their 12 cost units to like to invalidate the rest of your board, you can just like invalidate the board anyway by playing the lobo and just like send a bunch of damage face and two turn them. I think that that is like a very reasonable way to win the matchup. Um
▶ 00:21:34there's other questions here. Okay. Why am I not playing as many boats? Um, it's because I think that like um without the more expensive cards in the middle of your game like the the Shankses, uh, like the seven and nine, it is just very easy for you to have Dawn open for you to convert the rad beams. I mean, there are much fewer events in my deck than there had been in the past. And so, there's a lot of like a lot less value that you get out of having the boat in that case, right? Um, like you used to want to convert events almost every turn of the game. And I just don't really think that's true anymore. Um, I could be convinced to play a third one. The only reason why is that the
▶ 00:22:23boat is a cantrip and so like it digs you more for the cards that actually matter. Um, the other thing that I could see happening potentially is that you cut a rad beam. Um, I think like in sort of earlier versions of my deck, it was like I was playing two rad beams and 10 2ks and like one boat. Um, because I think that like again, if we focus on the mirror, so much of your incentive is just to like counter his like one card damage and the one card is mostly going to just be a 2k, right? is like they're mostly not going to be swinging eights at you in the middle of a game because like they still have to spend time developing and like potentially playing searchers and samuris and holding up their own dawn and all this stuff. And so there's like not that many spots throughout the game where you actually care to convert the rad beam. Um compared to a 2k because like the that damage will be sort of the same
▶ 00:23:12regardless. Um so yeah, I I could be convinced by the book to draw the extra card, but I do not I just don't think it's as important in the mirror as it used to be. Um, Robin played a ramp card on turn two and was threatening Tendon on turn four going first. wouldn't they only be on Oh, if they double if you if they double pitch. Oh, sorry. I have to go let camera into this hotel. I'll be right back. Sorry. Did you figure out?
▶ 00:24:12» Okay. Hello. Sorry. Um, what were we talking about? Oh, the Robin thing. Um, I would probably not play stun Bonnie there because if they play the game out that way, it is like kind of unlikely that they have wide enough of a board that I actually care to play the um to play the Bonnie. But if they do, then I think playing the Bonnie is fine. Um, okay. The other 3K events I think are really bad. Um, the main one that people play is stronger. Um, the reason I think stronger is bad is that the the matchups where you care about the Luna type effects, like you just need to stun more things than two, right? Like in the mirror boards are four or five wide and so a stronger just like does not cut it
▶ 00:25:00compared to a Luna at all. Um, the other ones that are common are like or somewhat less common are like for fun and DMG. Um, I think that for fun interacts a lot less well now. Like you don't get to force it to happen. Um, like you did with seven shanks. Um, and people are going to be like playing around for fun still because of like them not wanting their board to get luned for free. Uh, and then like sort of the natural thing that happens where like you owe them their Mihawk or whatever. So like you don't get to have the the priority target for your for fun. Um, so between all of that stuff, I just think that like it doesn't trade that well. It's like probably fine verse Sabo. Um, but sometimes that is not
▶ 00:25:48true. Like they can just present Zoro and you don't get to fun their guy. Um, uh, and then the other one is DMG. And I just like I just don't think that like the DMG lethal thing occurs that much anymore. the way that the mirrors play out like you are just gonna like zero your opponent as like the way that you send lethal and it's kind of impossible for them to counter. So you don't need to like send these DMG lethals where you interact with their dawn especially when other people also play less events in their deck. Um and then the other matchup that like really asked you to have DMG was red green and I think that that deck is just like unplayable in the format and so you don't really need to have that event. Um, the biggest downside to all of the 3K events
▶ 00:26:35obviously is that they don't defend your board. Um, most of the reason that there are this many rads in my deck is that there are just like a lot of spots that come up um, in essentially every matchup where like in the middle of the game your opponent will try to contest your character and you just like get to save it with a rad beam. And that's just not true of any of the other events. Yeah, I think that like you you essentially never care to counter with the strong event because most of the spots that you're countering with events come in the middle of the game as like you defending your board. Um, and then
▶ 00:27:23yeah, like it just doesn't stun enough things. And like also for what it's worth, like the Luna trigger has some incidental value too. Yeah. I just think that like the stronger does way too little for it to be worth the like possibility of using it as a 3k counter. like do I You're asking if I attack in every matchup
▶ 00:28:33Uh, I attack against everything including Sabo. Um, but the Sabo one has some caveats which I'll talk about when we talk about Sabo matchup. I'll keep it to deck list questions for now and then I'll talk about the Sabo stuff when we get there. Um, so that's it. Are there any other questions on anything with the deck Uh, I talked about why I like the law. I just don't think that you need five. Um, and like the deck is pretty tight. Um, so I think that like what really matters
▶ 00:29:23is that you draw two. Um, sometimes you get away with just one. Uh, if you have like like there are a lot of spots where like your opponent will like take to one and then you shank them and they get zeroed and you don't need any more bombs. Um, when that's not true, you need two. And then I think that like in general law is like a more consistently good second bomb because of like how many things you need to pair with the shanks. Um the list is not in codeex yet. I will put it there after the session. the stun bonnie is like good in the mirror because it turns off their shanks and it's like incidentally good verse uh the yellow mom decks. That is why.
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▶ 00:30:26Ah, yeah. Okay. I think that um I think that Hodi is like not terrible. Um, but you don't really need the extra fishman. Like you will very consistently have a thing to pitch further the deck in. Um, and I don't really I'm just like not really willing to play the brick. It's like less that the card is bad and more that it is a brick. Yeah, I mean the the 16.5 stuff is similar. My hope is that um the stuff we talk about in this session will like show you where it is different to the 16.5 stuff. Um but yeah, I mean like the sort of like
▶ 00:31:12the way that you play out games fundamentally is very similar. You just like have a different end game than the other deck did because of the shank I am sure that Bonnie turning off their rocks is good, but I don't think that that's like that important. It's like not why it's there. Yeah, I think you don't get to play either seven or nine shanks because of decken existing like the they just trade
▶ 00:32:02too well with you. Um, and like the nine is like functionally interchangeable with the deck anyway, right? So like the nine just like does not have spots where it really matters and the seven you're just like shouldn't be willing to turn sideways. Also, for what it's worth, like the the stun events are like not a great development for the seven chanks either. Um like they're just like incidental victims to the rest of the board. And then like if you're Lunaing your opponent, you having a seven shanks doesn't matter because all those units are frozen anyway, right? So like there's a lot of anti-ynergy there as like you just get the the minus one and like fewer instances of combats per uh
▶ 00:32:50per turn. Uh any other questions at all? All right, just like clarifying. So, it's like we're playing the the Mihawk and the Perona just because of um like it's better into the mirror. That's is that what I'm understanding? » Yeah, I think that um that that is why. Although to be fair, I think that they are like the Mihawk is also just a better card
▶ 00:33:38generally. Um I think that like the incentive to play the law is really to play Yasup and then I like I don't think that Yas is good enough to merit that that card is worse. um like the fact that the body from the Mihawk is always standing and that the Mihawk is bigger uh are like pretty relevant upgrades I think. » Okay, cool. Thank you. Uh, any other questions on deck list at Um I do not know exactly what Elijah is
▶ 00:34:50playing right this second. Um I think that there for the most part um we've been on this like sort of Mihawk plus Perona thing although not literally everyone as I said I think that like Josh's like prefers um laws. Um the law and stun body stuff are like not widely adopted. These are things that like I'm doing right now um that I think like not everyone else is, but obviously like anything could end up being true Yeah, I would say that like I could I I would be sure that like um 47 of these cards are the same. Like I'm not sure
▶ 00:35:37what the what people's like stun Bonnie and Lepo spots are in this deck at this exact moment to be honest. We're all just trying different things. Uh, what do you mean? There will be a fishman session later. Uh, blocker must be good. Uh, I think that like the Peronas are insanely good versus red green Luffy
▶ 00:36:24ace. Um, so like you like yes, the the blah like does help you there, but I think it's does not it's not close to what Pona does. Yeah, the deck the deck also has no 2ks. Like they will die because the Makasa is 7k, but I think that that's like less of the thing that matters than the Pona. Also, like the Yasups are terrible verse
▶ 00:37:13Luffy ace because their bodies are too big for you to contest um in combat because they're like all plus three. So like really all that the law does is block. And then even then the law doesn't always get to block because they get play the um the the green Luffy that rests blocker. right. Uh, anything else on deck list
▶ 00:38:13before we move on? I don't think you would care particularly to play 22 because when you do that um all of the cards that are in this deck are worse with law than with Mihawk except for the stun bunny obviously. Um but even then I like I said before I don't think that there's a big difference between playing stun bunny and playing law into stun bunny on your nine dawn turn. um in general. So I think that like when you two them two of the cards would just be worse. You could make that not true if you wanted to play Yaspups
▶ 00:39:00instead of Bonnies. Um because like Law Yas is a real thing that you can do, but I don't really see the incentive to do that compared to like how good Bonnie is in the mirror. Um, Zoro2K would be good in the mirror, but I think that the 2Ks that are here instead are too important. It's missing something. I'm not sure
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▶ 00:40:13Um, cut two events for the Zoro. Uh, sorry. So, I think that the I think that like you do care to resolve multiple rad beams per per game. Um, so I'm like not thrilled about playing fewer of them. Um, especially when like the upside is like pretty minimal. It's like only it only really does something for you if um if your opponent has a limited number of ones themsself, which just like is not always going to happen. And so I think that you're like chasing a lot of upside for pretty little reason. Um if you cut the deck in, I think what
▶ 00:41:00happens is you like you play more total sixes in your deck. Um, so you play like some laws in addition to the Mihawks just to like make sure that you have sort of like double double summon every game. Um, because you'll get to go like five drop on five and then Mihawk body and then Law Bonnie. Um, and you'll play like more laws and more events. It's like probably what would happen. Um, no, I think you should play four samuris for sure. you like really want to see multiple of them in most games and like if it gets to a point where you can't convert them you can pitch them to Mihawks. So I don't really know why you would want to play less than four. Um, I will send an example of the the
▶ 00:41:56list without decans um after a session tonight. I just didn't have one prepared right now because I'm not sure like what exactly it should look like. It's like for sure the thing that I put the least time into out of all these ideas. So, um, so I just like didn't have something I was like confident to suggest yet. right, if it is cool with everyone, I'm going to move on to talking about matchups. If more questions about the deck list come up uh as we talk, then I can still cover them. Um, we'll start with the mirror because like for sure it's the most important of all of the matchups. Um, as I said before, I think that like generally the early game
▶ 00:42:46in the mirror is going to play out very similarly to how it did before. like you are still just trying to play like two six drops as a player going second and like you still want to go second. All this stuff is still true. Um the thing that is most different is that there are not um shanks involved anymore for the most part. Like people just do not play uh seven shanks in their deck anymore because of its poor interaction with Deken. Um, so that makes like these double six games a lot more reasonable for you because like you'll get to convert them more frequently. Um, I do think it's like less important than it was before to this is kind of a weird thing to say, but like if you assumed that there was no shanks before, double
▶ 00:43:34six was really good. Um, I think that is slightly less true now because your board is going to get Luna anyway. Um, so as a player who's going second, like it's still very significant because like you are generally going to Luna your opponent first. And if you assume that your opponent is going to Odin you on seven, only one of your units is going to be sideways on eight, right? Um because only one of them is able to attack and like ah sorry. So if like a six drop on six and then a six drop on eight. Um, so yeah, like you that is still like very good. Um, but really as the player going first, there's a lot less incentive for you to play the the second six drop, right? So like the six drop on nine is like a lot less good than it is before because what is your opponent
▶ 00:44:22going to do on 10? Like they're just going to go shanks at you, right? And so like you having that extra body just doesn't actually matter uh because your whole board's getting frozen all the same. Um, so that's like where the a big or really the difference in the mirror comes from. Um, the other thing is that you get a really large swing on the exact turn, but you play the bomb, which is not true before. Like before you play the beo, but like your big swing is still just like an eight or a nine, right? Um, but now that swing is a 12. And that swing being a 12 changes a lot about how you have to counter in the mirror because one of like Mihawk's sort of weaknesses is that like when you reach zero, you do not have any sort of way to reliably prolong the game, right? Like all that you can do is counter. You do
▶ 00:45:11not have blockers. Even if you play law, law is like quite easy to be interacted with by your opponent, right? through be it their shanks or an Odin or whatever DMG if they play it like any of these things will interact with the law and so you being at zero it is like very unreliable for you to survive. Um so this 12k swing instead of the instead of the eight is like a really really big difference in terms of like how you need to be managing your life for the most part. It means that you will need to be at at least two at the start of the turn. Um where the start of your opponent's tendon turn and potentially more than two. Um whether or not you need to be at more than two depends on whether or not you'll be able to counter out of their lethal if they send it on their 12 dawn turns like the turn after
▶ 00:45:5910 dawn. Um a lot of the time you will be able to if you have like rad beams. So it is like possible that you're comfortable at two. Um, but all this means that like you need to counter a lot more of the one card hits in the middle of the game in order to make sure that the Shanks does not put you to zero so that you will die on 12. Um, so where does your recourse come from as a player going first? Um, for the most part, I mean really we can start with the obvious one. If you get to stun bonning them off of the shanks, that is going to be like a really big deal. Um because their entire plan for how they've played out this game is they are going to, you know, establish this board, swing it all at you, and then shanks Luna your entire board. Um when
▶ 00:46:46they do not get to shanks you there, their game gets a lot more awkward because like you have to keep in mind like your opponent is very actively like trying to set up this thing where they where they get to shanks Luna. And so like they're going through their deck like to set that up and not necessarily um trying to set up the hands that play against that. Well, um so really like let's think about it. If you're if you now have nine dawn on this turn instead of 10, what are you going to do? Well, really there's not that much that you can do. The best thing is like if they play Perona, they can Perona like some standing bodies and then if you have like multiple things sideways, they can Luna those bodies. A lot of the time they you won't have bodies sideways on that turn because like they peroned you
▶ 00:47:33on eight or they owned you on eight, right? Um so like that's kind of not how your board is going to look. So, their recourse is mostly going to be like they prona something, maybe they attack over a sideways body. Like there's one sideways body, they attack over it. Um, but then all of that happens. They do not establish a bomb and now you're going to be the first player to shank Luna them. So, that's why like the Bonnie plays out well in the mirror as long as you are able to counter enough of the damage that they are sending at you. Um, obviously that is easier said than done. Um cuz like when you play a stun Bonnie on that turn specifically, uh it's going to be kind of hard for your opponent to like or your opponent is going to be able to like send a lot
▶ 00:48:21of stuff at you basically, especially if they like let's say like the player going second played everything optimally this game. Like they went Mihawk into a six or Mihawk into a five and then like we throw something and they go Mihawk into another five. Uh at this point only one of their characters should be sideways which means that if you stun Bonnie a dawn really you can only contest one of the characters on their board in this spot which is like the one that is sideways. You don't have the dawn to play an Odin and like there's nothing uh vulnerable to Alumna. Um so they are going to have at least three attacks that they can send at you from their board which is significant because they can't shanks you. You're usually going to be fine to go to one in that spot because the next turn you'll shanks Luna them. And so like unless you are dead to 10k 12k from the leader and the shanks or 11k 12k from the leader and
▶ 00:49:11the shanks um you will still be fine um to go to one there but obviously again easier said than done. This is going to be like a lot of damage that is coming at you. Um, so the other important part of like how you can win as a player going first is this whole dynamic of like Mihawk being very vulnerable at zero. We need to use our extra dawn to push a lot of damage. Um, I know that sounds like pretty trivial, but like um you just have some extra dawn in a lot of spots throughout the game to push them with, right? like we'll play a five drop on five it gets frozen. The next turn you'll play a six and a five. Um
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▶ 00:50:00if they just Odin something really regardless if they Odin or Perona you um the next turn you'll be on nine dawn even if you let's say you don't have the stun Bonnie right because like that is going to happen a lot of the time. I think that generally the way you'll want to play at the game from there. As I said before, the six is like not that good on this turn because your whole board if you're not stun bonning them is going to get Shanks Luna, right? So like you playing the six doesn't really matter. So you just like have one extra dawn naturally because you're on nine dawn and then one more extra dawn because you're not playing the six, you're just playing a five. So say we just Perona them, right? Um to like minimize the damage that's coming at us. Now you just have seven dawn to attach to whatever is left for you to attack with and you making big attacks in those Um especially if you were able to
▶ 00:50:50counter fairly aggressively yourself will let you get ahead of them in like the just like life parody or really like this is hard to explain. I it's like the the amount of life that the like the clock at which they will hit zero if that makes sense. Um, so like you attack them and you put them to one. Uh, and then like they'll also put you to one, but you're going to zero them first. And because you zero them first, like now the onus is on them, like they have to end the game right now. And so if you can survive them ending the game, you're going to be fine. Um, and so if you're able to counter aggressively and then you deal this damage to them, um, then like they'll shanks Luna you and you'll end up going like uh shanks deck and
▶ 00:51:38their shanks Luna. Uh, and as long as you're not dead to whatever lethal they're sending the next turn, which is generally like at best going to be like another Shanks big number big number, uh, like 11 12 um, you will end up winning from there. um if you were able to put them to zero. Again, easier said than done. A lot of this stuff is going to just like come down to how many samurai they were able to resolve or really both of you were able to resolve because this entire game that we're describing comes down to your ability to counter in all of these spots which you know there's only so much control you have over that. However, um you will be able to get a lot more value than this cuz we are like sort of just trying sitting here trying to describe like the optimal game. A lot of the time your opponent is going to have more characters sideways than they had
▶ 00:52:26ought to because they're like samuraiing their board or whatever. And in doing that now you're open to like a lot more ways to prolong the game than you were before because of Luna stuff, right? So like we can go back to this stun bonnie example. Like I said in in the stun Bonnie turn, um there's going to be a lot of attacks coming at you normally, but let's say that our opponent samuride two of those bodies um on that turn. Now you stun bond them and you get to Luna them for three and now there's no damage coming at you essentially like they're untapping with one attacker probably. Um, and so now you have a massive advantage in tempo because even though like those three dawn do not end up converting into damage, they prolong the game by enough of like our own clock, right? Like we're
▶ 00:53:14just not taking the damage and so we're still going to have that same tempo advantage just like it's just going to look different because like we are both at higher life totals. Um, that sort of dynamic where you're both at higher life totals is uh where the law spot that I was talking about before comes in. Um uh let's say especially in the non- stun Bonnie game, right? Like our opponent did play a Shanks and so like we had to do quite a lot of stuff to interact with the board, right? Like I said before, you end up going like Shanks deck and Luna. That is a lot of cards and it's really hard to have that turn or can be really hard to have that turn twice in a row. Um, let's say we play this turn out and we're still at maybe two life um because we were able to like Luna a bunch of
▶ 00:54:02their characters or whatever. Now your opponent puts you to one on the next turn and instead of having to play an entire additional like Shanks Luna decken combo or Shanks decken Luna combo, you can just lo Shanks. Uh, and when you do that now none of their board gets to convert to damage against your leader. Uh, and you still interact with the Shanks and you did all of that in one card instead of this fourc card combo. Um, and that mean like that will pretty reasonably allow you to like have enough cards in your hand to not be dead, which like might not be true if you like needed to play a bunch of different things uh in order to interact with them. But also like you know you you only have so many cards in a game and so like the fact that we have to like counter all of this damage and then send a four card combo at them. It's
▶ 00:54:48like not that easy to have your entire four card combo again, right? So like one is a lot easier than four. Um so I know that a lot of that was a focus on the stuff that you can do when you go first. Um the reason why is that I think that like what you do going second is quite a lot more straightforward. Um, you know, like playing a six drop on six and then a six drop on eight and then a Shanks is like a very easy thing for you to replicate. Um, if the stun bonnie stuff gets popular, then you need to be cognizant of that. Um, the main way, as I said before, that you'll do that is you just need like Pona turns of your own, um, or especially like Perona Luna turns of your own to make sure that you're still doing something, um, meaningful with your turn even though
▶ 00:55:35you only have nine dawn. Um, you can also stun body them back if you both play it. Um, because like then they still will not be able to play Shanks. Um, so like you are still ahead in that sense. Um, but that is like not really something I've seen play out that much to be fair. Um, yeah, but outside of that, I think that like the stuff that you have to do when you go second is much more much more straightforward. Um, what else is there to say? As always with the mirror, like you should be careful about how much dawn you'll be able to convert for events. So like especially this is like more true than
▶ 00:56:24before because you are going to have both if you play a deck list like mine, you'll have both less frequently than you did before. Um and so you have to be like more intentional with the spots where you leave up dawn for the rad beam. Um, this is especially relevant because if you play the entire Shanks, deck, and Luna combo, that takes all of your mana. And so any rad beams that are left over in your hand will get stuck there. Uh, and so like if you like there are a lot of spots that can happen where like you need to convert the rad beam the turn before that because like you were able to keep it on open on that turn. Um, and if you don't, it will get stuck in your hand and then like because you gave a 2k instead of the rad beam, like you'll die, right? So, um you just have like more spots where you need to be cognizant of that than before. But other than that, the stuff when you go
▶ 00:57:11second is pretty normal. Um so, I know there was a lot of stuff. Does anyone have any questions on any of this or anything they feel like I didn't cover about the mirror? What turns would I not play a coffin
▶ 00:58:07I would always play the boat unless they need the dawn for something else. Like you can always play the boat after you refresh with your leader, right? So like it's not like it takes you off of your curve. So it only like you're only really prevented from doing it when um when you play uh like Luna stuff. in the mirror. You take seconds for sure. Um, is the seven se threatening enough to warrant Decken turning off a bunch of the sixk bodies? to clarify your question is is the seven
▶ 00:58:59cost good enough that you should play it even though Deken exists? That that is what you're asking, right? Ah okay. Um, often I would say often, yes. Um, because it's also like it's not you're not just turning or turning on all of your your 6k bodies, right? You're also killing their 9k, which is like very relevant, right? Like that card attacks you. Um, so I think that's like a very good value exchange. Um, you certainly should do it when you go second. Like if they seven cost on
▶ 00:59:47seven, you should for sure decken it because you're not going to play decken on 10 because there's like they're not playing a bomb on nine, right? Like most people do not play nine chinks. So like your expectation is that their turn is just like some five drop or like six five type of thing. Um, and so like you're not expecting to play decken there. And if you're not expecting to play deck in there for the most part, you're actually just not going to play Deken in the entire game unless what like there is a specific case where it happens where like you the game is you need to play two turns after your first Shanks turn and you don't have Lepo, then you will deck in their shanks presumably. Um but outside of that, like the decken spot just like doesn't come up that often uh as the player who's going second. So, I think that like it's
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▶ 01:00:34very very reasonable for you to deck in the seven chinks. Um, but even when you go first, I think it's correct to do it generally because like again, you are killing a 9k and getting more damage out of your board. So, it's like I think it's a very good exchange for you. Uh, but like less for certainly less when you go first because like you might be just like lunaiing their board, right? And then um the 9k attacking you like doesn't matter that much. But that just depends on like what the rest of their board looks like. I hope that answers your question. Any other questions about the mirror?
▶ 01:01:25» Yeah. Am I able to just like ask like » Please, please. » Okay, cool. Yeah, I was just I just just don't feel like typing. Um, obviously like the most important part that I think people are going to need here is going to be the odd curve. And when it comes to the development, if we're like expecting like a perfect like both players have their perfect game, both players see their curve. You see five, they see 65, you see 65 again, » uh, it goes back and forth on that nine dawn. I mean, your your your Bonnie gets punished by their Bonnie in response because they can go Bonnie five and then they just have the full board, but that gets punished by Luna. Would you say that it's it's better then in that case to be developing a weaker board in hopes to use Dawn to swing more aggressively because of course on the first curve if you can get them to one by by their 10 I mean you're still okay.
▶ 01:02:11» So I'm just wondering like how how how often have you tested that scenario and is it worth turn slowing down your development in order to get your opponent's life down? » Yeah. Yeah. So, as I said before, I forgo the six on nine dawn basically always. Um I think that like that extra dawn is like very relevant and the body that you play that turn doesn't actually matter when they shanks you. Um then I think in earlier spots I think that like there's not you you can't really like not play the six on seven and that is the only place where you have another decision point right like you are going to play a five on five it like if you choose not to do that you don't get any additional damage right um so then like
▶ 01:03:00what the real question is is like the extra dawn on your seven and nine on turns um that like you could conceivably spend on like searchers or samuris or whatever. Um and the problem is for like with completely forging doing on stuff is that for the most part like your hands are not going to be completely made, right? And like even if they are completely made, you still need to have enough counter to cover like all the things that your opponent is doing. Um, and so it's going to be hard for you to like actually forego playing samuris and playing searchers in a lot of those spots. So I think that like the only place where you can reliably like spend extra dawn on attacking them is on nine dawn. Um, I will not do stuff like play Otama for no reason on like seven or nine. Um,
▶ 01:03:47because like the Otama is good enough of a card in your hand unless you are very far behind and like need it to find a samurai. Um, but like that that's like a dawn that like I won't spend, but some people might that you get to spend on attacking. But for the most part, you just like are more limited by like these other factors where like you need to have the counter ultimately and like you don't get to just like forego any of that stuff. Um, but yeah, there's like there's just not enough other stuff they can change about the curve for you to like meaningfully saved on in a lot of other places. Does that make sense? » Yeah. Yeah, for sure. Thanks. Yeah, I just wanted to kind of kind of uh flush out that idea for the odd curve in my
▶ 01:04:36Yeah, it it really is just like you attach more dawn on nine, but it's really only one more dawn. » Uh, another question here. Um, so like the moment you hit your 10 dawn, you're just always dropping your like kind of whatever 10 drop you have typically, right? Like you're not going to delay it just cuz » Yeah, I think you think you cannot afford to delay it. Um because if you do your opponent will play theirs and like » this this game devolves fundamentally to » making sure you are zeroing your opponent before they zero you. Right. » Right. Yeah. Yeah. So, I think like this is like this is is not something that's come up
▶ 01:05:24for me at all, but maybe on 10 there are spots where you're supposed to play stun Bonnie plus another five, but I really doubt it because like in order for that to be true, they would have had to like clean up some of your board, which just like doesn't really happen. So, I think that for the most part, you're just like slamming the 10 or almost always. Yeah, it just it just feels like otherwise you're kind of just like you're you're delaying the game. You're not actually kind of doing much. It just feels like very rare that uh you just like skip it. But I was just just curious. » Thank you. » No problem. » Anything else about the mayor? Okay, so we can move on to Sabo now. Um,
▶ 01:06:23Sabo, I think, is like one of the more important matchups for you to have down because I think that it is like out of all of the the like main decks, it is the matchup that I think can be the worst. Um, and also evidently the way that I think you should play out the matchup is pretty different to how like a lot of other people approach it. Um, so I think it'll be cool to talk about. Um, the main reason why it's different to how other people approach it is that I currently do not play Yas. Um, what YasP lets you do in the matchup is like starve them while actually getting to contest bodies, right? It's like um if they do not naturally turn a body sideways for you to attack um you would not be getting to convert value from your board at all. But with Yasub, you get to like turn one of their two drops
▶ 01:07:10sideways and attack it, right? Um and there's for sure a lot of value in that. The other thing that's nice about the Yasub is that it does not stay sideways. Um and something that can happen pretty easily for Sabo is they just like poke your board a lot. Um, so like that denies you some resources or whatever. And so like that can't happen with the ASUP. Um, that part cannot happen with Perona either though because like the Pirona will float into something if it dies. Uh, so you can just like let it die and summon an Odin or whatever. Um, so like that part of the reason I think doesn't really exist. Um, so really it is just like the the fact that the Yas lets you turn a body sideways. Um, now when you don't have that, I don't think that you can full starve them. Um, because they are just gonna like
▶ 01:08:00continue amassing a board and like all of the cards that they're playing like replace themselves or dig deeper in their deck in some way. And so like you starving them is kind of a fool's errand a lot of the time. Um, so I prefer to attack. However, as I said before, there are a lot of caveats to this. Um, the main one is that like I like attacking them, but I am still voluntarily going to attack their board when they present it sideways for the most part. Um, so like the way that games I would say usually play out is I deal the first damage to them and then they turn a body sideways and then I bully that body, but I will keep attacking them if they let the body die. Um, I think that like when they do not let the body die, the game tends to play out really well for you because like that's just an abyss that like they have to
▶ 01:08:46counter a lot of cards for. Um, and when they took exactly one damage, they're still at four and so their leader doesn't swing at you for as much. Um, because like it gains 1k when they're at three. Um, so I think when games play out exactly like that, it's pretty cool. Um, if instead they take, I still think that that's fine because now you can just play to race them. Um, and so what that looks like generally is like instead of playing this game where like sort of like you're sort of typical late game when you starve them is like you clean up these early bodies and then you get to like shanks them, decken their big guy. Uh or if they have like let's say a Saul and a Loki, you get to like decken their Loki and then Shanks attack over the Saul and then you've cleared
▶ 01:09:33all of the twelves and so you can like clean up the small stuff. Um and at that point like Sabo's kind of dead in the water um if you get to that point successfully because they cannot ever like redevelop their board in a way that immediately attacks you, right? like they can play the eight cost Luffy, but if they do that, it doesn't have rush. And then they could play um they could just like redevelop 12 costs, but then again, they're not like putting any pressure on you, which means that you can like continue playing this game where you just like they attack you one time, you counter, you shank them again, and you clean their board again, right? Um you do not get to play the game out that way generally if you do not starve them because they have too many cards to counter for like medium-sized stuff on their board. Um, but instead you can just like put all of
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▶ 01:10:21your attacks into their face. Um, and they do not have literally unlimited counter and they don't get to interact with your bombs very well in really the exact same way that is true of the Mihawk matchup. When they get zeroed, they will probably die. They do have blockers, but like you get to interact with the blockers with Shanks or with Odin or whatever. Um, or if like if they're playing like the Jimbeay blocker, you get to interact with it by like deckening their Loki. any of these things. Um, it's just like not that unreasonable for you to end up just like sending a lethal and it working. Um, also when you attack them, I think that like this is kind of weird to say, but I think like when you deal damage to them, the grabblade ends up being a lot less bad for you. Um,
▶ 01:11:10because they are grabblading you when they've already taken more damage. Um, and so like the difference in your life totals after the grab blade is going to be like less drastic than it normally is. Um, cuz like what happens when you starve them and they gravitate you is like you're at like two and they're at five, right? And it's just like pretty hard for you to close that gap because you like don't get to bully enough cards in their hand because so much of your board is dead. Um, but when you've attacked them throughout the whole game, you've already asked them for a lot of cards and like they are already lower and the body of it still sticks around like still gets to pressure cards from their face because they are at whatever low health they are at. Um, or again they like the game is just played out in this way where like they have had to counter a lot for their board throughout
▶ 01:11:56the game and then like then it is like pretty similar to if you did just like voluntarily choose to starve them. Um but yeah, I think you just like get a lot of equity from randomly sending the lethal at them uh with like a shanks or whatever. Um as like the games play out because a lot of the time like you can get counterfeit just like in general in Mihawk you can get counterfeit pretty easily by just like not having the right like break points of counter. Um, so especially when a deck like Sabo is like 2k checking you constantly, you can pretty easily like take way more damage than you had ought to at like sort of any point in the game. And if that happens to you when you're starving them, you have no recourse to win at all. Uh, because like they still have
▶ 01:12:45some board and like it's not like their whole board is randomly going to die. Um, and like especially when this happens before you get to take like your sort of pivot turn with the Shanks. Um, then like if you did not clear everything, then they'll just go like Luffy you and put you to zero and there is nothing that you can do about that. Um, but if you are attacking them, you can still like send a lethal at them when that happens. So, I think you get a lot of equity from that because like let's say they like play this Luffy thing on nine and it zeros you, you still just get to go like shanks them and send lethal and sometimes they die to that, right? Um, so I think that there's a lot of value there. Um, that covers like most of what I'm doing in the matchup. Like I will try to contest a body if as as long as it's not
▶ 01:13:32like requiring too much dawn for me to swing at it. like I'm happy to swing at the like five or I guess 6ks with the dawn on their leader. Um but I'm not going to like attach dawn in order to swing into a saw generally unless their hand is already very small. Um which is like does not normally happen because like normally that body is stunned or they will like voluntarily not turn it or whatever. Um and then yeah when they like let those things die I think that it is fine to keep attacking them. Um, I think a lot of the time the matchup will play out in ways where Perona is pretty good against them. I mentioned that before. Um, but I think that frequently like they'll just have a couple of 5k bodies on their board and like either they will not have turned it or like you will prevented them from turning it with an Odin and then they'll
▶ 01:14:18like play another one from like their deck in or whatever and you get to Perona those things. Um, and when you do that is going to save you a lot of cards. And then like the pirona is also um resilient to gravlade which can matter basically only if you play exactly two ponas but um that is cool. Um I also mentioned this before but I think the lobo is quite good in this matchup. Um really like your opponent is never going to be playing around the lobo. Um because playing around the lob is a fool's errand when people are expecting you to shank them. So like it is very reasonable for them to just like send attacks with their board and then you get to lobbyo them and when you do uh it's like very hard for them to convert into damage with like the rest of their board. So you just like lo stun like the
▶ 01:15:06Loki or whatever big body there is and then like all of the small things do not get to attack you well and then you just get to like try to send a lethal over two turns um because they probably cannot kill you because you played the law of efo. you just like swing your whole board face and then like hold up enough dawn to not die and then uh you can lethal them either like with whatever board is left or like shanks them as well the next turn. Um and I think that that is like a very reasonable win condition as well that you enable by attacking them. Um where like the law does not really do anything for you when you starve because you getting to take that extra turn doesn't matter when they're at five life. Um, you for sure could make the matchup better than it is for this deck list. Um, the Bonnies I think are like generally quite bad in the matchup. They
▶ 01:15:54just like do not prevent them from doing anything. Um, so like if you wanted to improve the matchup a bit, you could play assups. Um, but I don't really think you have to do that. Um because really all of what I'm talking about in terms of like the matchup getting tedious for you happens when you go first. Um because it just takes you one turn longer to get to your pivot turn where you like play the shanks um or the log up or whatever it is like whichever bomb you are just playing it one turn later in the game and like that is significant when there are so many attacks coming at you. Uh when you get to play your bomb on five I think the matchup is quite easy for you sort of regardless. And so like that's kind of why I don't care to um to put these like extra deck cards in my deck cuz I think you're still going to be a significant favorite when you go like a a relatively significant favorite, maybe
▶ 01:16:40like a 60% when you go second. Um and I think that like the way that the deck list is as it is already has a lot of recourse when you go first um by playing the matchup out in that way. So again, I know that was a lot of stuff. Um, does anyone have any questions on any of that or anything that I like maybe didn't cover about Zabo? » Uh, some one question on the I guess uh game plan decision of like starving versus swinging. Is that something you typically decide upon after getting some information from them at the start of the game or like you kind of go in preferring one way? I'm just curious » Sure. My » how do you Yeah. So, my default expectation um is that I'm going to
▶ 01:17:30attack them. Um I think there are some situations where you could decide not to. The main one is if they mulligan and do nothing on two. Um you could decide to not attack them because it like decreases the chances of them having Saul on four. Um, which like I think I would only make a decision like that if my hand is bad. Um, because when your hand is bad, you like need more things to go right for you, right? Um, and so in that situation, it's like reasonable for my opponent to miss because I've like taken the mulligan and did not play a searcher or draw on two dawn. Um, and my hand is bad, so I need them to like continue missing. So like I could decide to starve there. Um, but generally like the reason that I'm deciding to attack them
▶ 01:18:19is that I think that game plays out in a way where you have more different win conditions, right? Like I think that like making that attack against them either the game plays out in a relatively similar way where like they will just like counter for their board and they're doing that with one more card in their or yeah, one more card in their hand because they took a damage, but like that is not a very significant difference. Um, and then having dealt that damage opens you up to like a lot more two-turn lethal stuff. Uh, or you just like attack them even more than that throughout the game. Um, and like they're open to tons of like lethal possibilities. Um, so like that is like like a sort of uh, how do I say this? Like I think that you win more often by attacking them or give give yourself
▶ 01:19:06more chances to win the game by attacking them. which means that like if I'm choosing not to do that, there have to be circumstances that make that not true. Um, so like I believe I have fewer win conditions by attacking them, which like again mostly comes from either my hand being bad or them countering in spots that are like too early for them to be countering, right? Like if they decided to counter damage when they were at four life, like of course I'm not going to keep attacking them if I have the option to attack anything else, right? Uh or like anything else meaningful to do. But for the most part, like I think you're just burning too much value uh when you starve them because like again, as I said before, like their deck is going to have like relatively meaningful stuff to do even with almost like completely fake cards, The problem with the matchup or like I guess like the thing that is good about
▶ 01:19:54their deck you could say is that like it's very realistic for them to convert any cards into damage against you as long as they have like some 12k uh 12 cost unit on their board, right? Because like all these random two drops are 6k bodies. And so any slop assortment of cards is like still going to deal a lot of damage to you. And that's happening while you're choosing to do nothing with the board that you've established. if you just like I don't know you could just attack them and then like have a way to win the game which just like doesn't exist if you like run out of counter or like don't have enough good turns to play or anything like that. » Gotcha. Thanks. » Of course.
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▶ 01:20:41» A question. Could you talk more about how you would approach the matchup when you don't see the ideal, you know, circumstance on curve? Like for example, say you have a lawn beo, but you don't have a Shanks or you have a Shanks, but you don't have a Vander deck in. » Uh, yeah. I mean, so I think that like ultimately like I think that those things happen so late in the game that like first of all, I think it's pretty hard for you to be s missing a significant amount of stuff that late in the game unless you like made mistakes earlier because you can be like targeting these things in your searches and your like your effects with Mihawks and whatever. Um, but if you do miss them, like
▶ 01:21:30I it's hard to give like a very like general piece of advice for this. Um, because really like you just want to make whatever play is reasonable given the board. Um, some examples of that are like I think that Lobo is like good by itself um, in a lot of cases that late in the game. So like playing that is going to be fine. But like if you have a shanks with missing pieces then like what that will mean usually is that you are trying to race them. Now um I think about that as like just it's sort of the same thing that happens is like when other things go wrong for you in the game, you just like need to try to kill them over two turns or like push a bunch of damage while not being dead. So like the upside of your shanks ordinarily is
▶ 01:22:18that you get to kill the character, but like now you do not get to do that. So what can we do instead? like, well, maybe you like shanks Luna them. Um, and then like the random 6K characters like don't untap. And so all you need to do is counter out of like the leader swing and the Loki swing. And if you can do that, then you're fine. Um, or like I don't know, stuff like that. Um, yeah, I don't know. It's hard to give a more specific answer than that because the question is so broad. Um I think it's a lot easier to miss things early in the game. Um because like at that point you've had a lot less time to like filter what cards are actually in your hand. Um but again when that happens like we're just
▶ 01:23:05playing like the most reasonable cards that we do actually have. So like a lot of the time like we can say maybe Odin is best but instead you can like um stun Bonnie them so they can't play Loki this turn. Uh because like or they you can like Perona the one random five or like these things that are just like you know not the best thing for you to do but they're all like acceptable, right? Like ultimately like you're just making the the best like you win games by making the best like sum of actions throughout the game. are like if you do not have like the best thing you can do then you'll find the next best one. It's like okay » definitely. Yeah. Thank you for the » All right. Anything else about Sabo?
▶ 01:23:59» Um yeah I one more question. I guess from the Sabos perspective, do they have incentive to not turn any of their guys sideways? Like if you're playing, I guess, a more aggressive plan, you're attacking their life, » like would would they ever consider not swinging their their guys? I know sometimes they want to leave a giant up or whatever so their weaves don't get deactivated, but » is that thing you've seen against them? Um, I think that like part of why I like attacking is that it disincentivizes them from taking that type of action because like um it's like a lot harder for them to justify like not attacking with their soul or whatever when like when they are randomly taking a bunch of damage. Um, I think that like often they are probably still supposed to not attack with it. I imagine because like their game can fall
▶ 01:24:48apart really easily when like the single big guy that they have just like gets donated to a deck in for no reason. Um but I think that that is like often not how those games actually look. It's like they can just play like they can at some point during the game have played a Loki, right? And then like that Loki makes it so that um like they're able to turn their Saul, right? Um, but if they only have the one saw, I think a lot of the time they are still supposed to keep it up just because of like how much of their board gets invalidated when the Saul dies. » Okay, thanks. I think I was kind of asking that. I'm wondering like if we play like if we play Perona, we can only freeze the weenies. » Um, but if we play a Odin, uh, that's base cost, so we could freeze I guess a
▶ 01:25:36Saul or a Loki. Mhm. » And so I'm kind of wondering like if we're playing the Odin, you know, should we just consider freezing or preventing from resting the um the bigger swing? » Oh, gotcha. if you do have the decken, I think that targeting the weenie is fine. Um yeah, that's kind of all I think that like as long as you're willing to take the damage. Um, like the the only time that wouldn't be true is if like you need to not take the damage for the game to play out well for you cuz then you can just like freeze the bigger body and counter a damage from the weenie. But if you're willing to take the damage regardless, then I think freezing the weenie there makes sense. » Okay, thanks. » Sorry, that is a really good call out. I
▶ 01:26:24probably could have talked about that when I was talking about the match up the first right. Anything else about Sabo? Okay, we can move on then. Um, we'll talk pretty briefly about rocks because I think what this matchup is like pretty straightforward for Mihawk. Um, you have a really big mechanical
▶ 01:27:14advantage in this matchup because Rocks does not really have ways to interact with your board that are particularly good. Um, again, especially when you go second. Um, because like there are just too many stats being presented on your board at any given time, right? you're playing a six drop and a five drop and like both of those cards are standing. And when that's true, like they do not get to contest any of the characters on your board except with exactly a Gloriosa. And like if they're playing Gloriosa on that turn, then they're not really developing their board at all, which is very problematic for them because like the way that their deck is like generally trying to create value is by like establishing these bodies that get value turn over turn like Nate or Shiki or whatever, even like the Lynlin. Um, so like their dawn being pressured in that way is really problematic for them.
▶ 01:28:01And then the next turn of course you play like another six and five and like now the board is way too out of control for them generally. Um, a lot of how they will come back into the game when that happens is by like trying to contest one of your units with Shiki and I think that like rad beams make it very difficult for that to happen. Um, because like you are just actually able to counter for these units on your board in the middle of the game. Um, so that's like one of the reasons why I like playing this many of them even with fewer boats because like in matchups like that, you just get like so much value out of making that unit stay alive. Um, then as I say, a lot of their game plan is to like get value out of keeping characters on their board alive turn over turn. Um, and while those things will get value just by existing on their
▶ 01:28:48board, like they don't actually need to attack for them to get value, um, the units are all Luna victims accidentally. And so like Shanks Luna also interacts really well with rocks. Um so it's like also pretty big. Um the main thing that you need to be wary of as Mihawk is the like Captain John Usopp spell stuff. I think that is basically the only thing that can lead them to winning the game against you. um is like if you just pushed a lot of damage uh and they like are at zero and then they like take the captain John turn um and then can kill you a turn after. Um, I think that that is a extremely rare thing to have happen.
▶ 01:29:35Like you, it's pretty easy for you to like decide to not be dead, especially when you consider like you are a 6k leader against them, which means that there are some turns of the game where they do not get to push damage against you at all because they need to develop characters on curve, right? And like they're just going to be swinging five at you. Um, so when that's true, I think that it's like pretty chill for you, but you just need to be wary of that possibility. So either um like there's two things that can happen really. One is um you are able to pressure enough cards from their hand throughout the game, but the Captain John thing doesn't matter because you can like literally bleed every card out of their hand. Uh which I think is like relatively uncommon because of like how many extra cards they get per game, but you should watch out for it because that can happen. Or the more common thing is like
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▶ 01:30:22they take this up spell turn, you end up discarding like six or seven cards from their hand or whatever. Uh and then you like Luna their board and you're still not going to die and it doesn't matter. Um so as long as you're like set up to do stuff like that, I think it's fine. I think that when they present things for you to decken in the middle of the game, especially if it's like relevant stuff like a shiki, I think that I like taking that spot generally. Um cuz like the Shiki is going to get a really significant value turnover turn. Um the only reason I wouldn't do that is if you have like a lot of Lunas and it is not going to matter. Um but yeah, I think generally » Oh, sorry. I was doing something else. yeah. So, I think that, um, I think that
▶ 01:31:15cleaning up those bodies when you have like that specific option is pretty good. Um, but yeah, a lot of the time you'll just like have enough Lunas that it's fine uh to not engage with the board in that this is probably the matchup where the Beo is worst compared to the Shanks because of how good it is to just like Luna their board. Um, but I still think the Beo is like completely fine. It's just like easier for your opponent to interact with your board uh in this matchup specifically because of like the specific units being stuff like Shiki um that get to trade with you very well. so it is like if you wanted to be even
▶ 01:32:04better in the matchup, like it is probably better for the card to be a Shanks, but I don't think it really matters. Like I think that um I think that even if you like one of your bombs is a Beo instead of a Shanks, like it only really matters if it were your first one. Um, which is kind of true of the card in general, right? Like the Beo is trying to be like our second bomb for the most part anyways. So, um, someone mentioned before that you can stun bounty them off of the the 10 cost turn. Um, that's like probably pretty good. I have not I've actually never had this bot come up, but it's probably pretty good to do that. but yeah, there's not much else to say. You just have like a really big structural advantage in the matchup because of like how much pressure you establish and like how many cards that
▶ 01:32:51demands from your opponent. some interesting micro stuff. Oh, it's like you if you can attack at break points that like ask for multiple cards through stuff like Nate and Shiki, you should do that, right? So like eights are good uh for you to send when you can. Um, or really it's like specifically not sevens. Um, if you have the option, but it's fine if you have to do that, right? your Dawn is limited in that way and like they still have to give you cards. Just like cool when you can ask for more cards than that. other than that honestly there's like nothing else to say I think. Uh so does anyone have any questions on
▶ 01:33:40the rocks stuff? Um, so I uh I guess one of the things since we're not playing the Yasop is if they like put a KO down, » um, then I don't think like there's much you'd be able to do against it. And so I'm curious like if they put the KO down, um, how does that change like what you're trying to do? » It basically doesn't. Like I think that the when you get to deck in a thing, it's cool, but you don't actually need to deck in a thing to be honest. Like like I said, a lot of the time you're like perfectly content just like Lunaing the board or even like like the Shiki untaps and you just get to like rad beam for your board and it's fine. I don't think it's like that big of a deal when the Kio exists. Um, if the Kio is going
▶ 01:34:28to matter to you, then I'm also fine with sending a six at it because like um I don't know, like the natural counter in rocks is like almost all 2Ks. And so like when you send a six at that, it's like fine. Like you're all all you're doing is like putting a 2K into their hand in order to like make your deck in live later, which I think is perfectly fine. yeah, I don't know. It's okay to to do that when you need to, but for the most part, like your your plan is not like super contingent on the deck in. So, it's like not a huge deal, but they get to stick it. Um, even if it like sorry to if it comes to the point of it where you like you like eventually shanks the Kio that that is something that I like was implicit in
▶ 01:35:17what I was saying, but like I did not actually say out loud. Like eventually you will play a shank and then you get to like send a six into the Kio and then like if they want to counter for that you're like probably fine with that because at the point that you're like playing V Shanks you'll like probably also have the option of Luna and so like specifically deckening them at that point doesn't really matter. So it's only annoying if like if you cared to decken something um in the middle of the game, but I think that there are just like other things that you can do in that specific case like you know rag beam to your to defend your board or » Thanks. Yeah, I think the I haven't run into this, but I was just kind of thinking the only place where I'd be really worried is if it they put a J down and I really wanted to like deck in the J. Um, but I Yeah, I think » the thing about the with Jon specifically is that like what they
▶ 01:36:04should do if they're trying to do that is play the Jon and Kio in one turn anyway. And so you don't actually get to have the option. » Oh, good point. Good point. Uh, anything else about rocks? Okay. So, then we can touch on like the the next couple matchups. That's sort of like all the big three done. Um, I think the only other two that are like really relevant to talk about are um are Kaido and Robin. Uh, if more questions come up
▶ 01:36:52about other stuff, then I can take those later or in the Discord or whatever. But, um, we can stick with those two for now. Um, Kaido is another matchup where I don't think that there's like a ton of interesting stuff for you to do. Uh, I'll talk about Lynlin sort of in the context of Robin just as like the yellow slop. I just think that like Robin is the best yellow slop deck. But a lot of the stuff I'll say about Robin will apply to Lman as well and I'll like talk about it specifically a little bit. Um, sorry. Um, okay. Yeah. So, Kaido is like the the only matchup I can think of where you
▶ 01:37:39want to pick first. Um, the reason why is that I think like the the extra time for you to develop characters before they play their bomb is very relevant. Um, there's also like a funny thing you can do sometimes or you get to like stun Bonnie them off of playing king. Um, although that like that only happens if they do not play another ramp and I think like very often their game includes a queen and so like you don't actually get to have that option. Um, but if it does not have the queen, then you get to do that sometimes. And it's like when you when you take them off a king vat turn, you do like immediately win the game. Um, so that's pretty cool. Um, but yeah, really it's just that like I I want to um have more bodies in play before they play their first bomb. Um, you will not get to interact with the
▶ 01:38:26first bomb basically ever. The only time that you would is if they like played a Kaido and blocked with it for some reason. Uh, and then you get to deck in it. is just like not a thing that really happens at all. Um, but it's like fine to not interact with that first bomb, I think, because generally like the pressure that you'll be sending at them is really significant, right? And so like I think the way that games generally play out if you go first is like you'll play a five on five and then a six and a five on seven. Uh, and then something will turn at them and then they'll try to contest that body with their leader after they like play their first bomb and you get to like rad beam for that body. So now you'll untap still with either two or three bodies depending on like what specific bomb they played. If they played like the um the removal Kaido, like they'll kill something, but you'll still untap with two bodies. And now you just like get to play two more and turn two more. Um
▶ 01:39:15and because of like how limited in counter like they don't have any unfair counter tricks, right? Like the only thing that they have is like their leader effect getting them like a 2k on some turns when they're allowed to to dawn minus one. um like can't afford to do minus one is more accurate. Um so you end up like pushing a lot of damage or asking for a lot of counter from them and then when swings get really big they have like no real tricks outside of um beam sword. So what I think will happen generally is like this sort of like early game will put them quite low like either to one or zero. Um, and it's like a fake zero because they can follow that up with like lead performers or big mom um to heal back to one. But now we are at their second bomb and now you get to shanks them and there's essentially no
1h40′
▶ 01:40:02way for them to cover the 12. Um, so like every time you play a shanks they will take a damage and then you'll also get to Vander deck in one of their bombs on this in the spot where you play the shanks and then also get to attach Dawn to like something else on your board. And so you end up asking for like you deal a damage and you ask for some counter and you clear a bomb. Um, and so when you do all of that, it's like pretty hard for your opponent to end up in a place where like they can stabilize. Let's say, but their next turn is like they play another mom to like clear the shanks. Um, well, even then they clear your shanks. Maybe they clear one of the other bodies on your board like depending on what your counter situation is like. Maybe not. Who knows? And then you play another Shanks or you play a law or whatever and like you just like put them in the same spot again. And now they are
▶ 01:40:51kind of forced either to send lethal at you because like they are so limited in how much counter they have left that like they cannot afford to play for another turn even if they have a reasonable way to continue like another mom or like like a heal in general like even like a lead performer into queen whatever. um like they are so limited in counter but they can't afford to do that. So they have to send the lethal. Um and because the way that this game played out like that we're talking about um so many of their attacks had to go into your board um you are going to be at high enough of a life total that like it is really hard for them to lethal you in that spot. Um, so I think that is like generally what happens if you don't have Deken. It's obviously quite a lot
▶ 01:41:39harder. Um, because like then they are sticking the bodies in these spots and then like that lets them present an actual clock against you. Um, but like as I've said a bunch of times, like it is pretty easy for you to have like this stuff in your hand by that late in the game because of like how much card selection, like how much card velocity you'll have throughout the game. Um, so I think it's like pretty chill. Um, yeah. I don't know. Um, Lunas are like very uniquely bad in this matchup. Like all of the other matchups, I think like Luna is quite good in, but this one is like one where you are generally trying to pitch it away. Um there like probably spots where it's acceptable for you to Luna just a king. But like honestly a
▶ 01:42:27lot of the time like that is not even something that you would need to do, right? Like you you're only really doing that like if you need to Luna the king to not die. Um I don't know. I think that is basically everything. Um a lot of how you're able to stabilize in these games is that like you get to stun the king. So, like making sure you have an Odin on seven and nine is like one of your biggest priorities uh in order to make sure that that king doesn't attack you just because like none of the really none of the other fives you can play uh especially with a Mihawk actually do anything. Um so yeah, if they miss the king, I think you also like always win. Um because like they just do not have enough instances of attacks uh to contest your board or your life at all.
▶ 01:43:15Um, uh, also if they miss the king, you can stun Bonnie them on going into their 10 and they have like very little that they can do that is productive. Like all they can do is play League Performers, which just like is a vanilla that heals someone. So, it's pretty cool. Uh, I think that's everything about Kaido. Are there any questions on any of Okay, cool. So, we can finish this by talking about the the yellow slop decks.
▶ 01:44:04Then, um I said we're going to like I'm going to contextualize a lot of this from Robin, but I think like generally, first of all, I think Mihawk is like favored into all of these decks. Um there are a couple reasons why. I think that like um I just think that Mihawk is really good at devaluing the like possible ways that the um the yellow slop decks can convert their boards. Um what do I mean by that? Well, uh, basically like if your opponent is like has wide enough of a board that they could conceivably bomb you, like you can Perona some of the of the 4ks and then like not take a
▶ 01:44:54lot of damage from the mom. Uh, and then like the turn after that you get to like clear the mom if you wanted um with like a shanksten type of thing. If you can't clear them all, you also have the option of just like sending your board at them and then like eventually at the end of this all like playing a Shanks and then Lunaing all of the triggers and then like all that is left is the 12k body. Um I think like both of those things are like very very favorable ways of interacting with them. Um the Lobo can interact with them fine. I think it's like generally worse than the the Luna stuff because um the like in a lot of matchups the lobe buff to your leader acts similarly to a Luna because um because like now your leader is bigger
▶ 01:45:41than their board. In these matchups it's not true because like they are still 8ks but them being 8ks is like still an uh like fine enough for you but it's like reasonable for you to counter a lot of the time, right? because like there's not that many swings that are coming at you and so like Lavo can still be like the way that you close out the game. Um versus these sorts of like yellow slop decks. Um I think that Robin is for sure the most tedious of them because they get to play the 10 mom earlier. Um and like kind of meaningfully earlier, right? Because like they can like when they go first they can triple ramp against you um like double pitching and like playing a ramp card. Um, and so when they do that, they're going to be going to 10 um on your
▶ 01:46:29eight, right? Or no, your six. Sorry, what's going on? No, I was out the first time. Uh, on your eight. So, you like have to take an extra turn where um you do not get to like preemptively interact like quite as well as you could. Um like you playing a Bonnie for example is like going to take you off of um like a Mihawk type of thing. Um yeah. Yeah, that that's what I thought. That that is what I was trying to say. Um so like playing a Bonnie on six is like obviously not going to be ideal for you generally. Um, the thing that is good though is that like when they play out the game in this way, first of all, they're giving up a lot of cards to do
▶ 01:47:15it, right? Like they have to discard two cards to leader effect and they have to like develop this random ramper. Um, which is like it's kind of expensive. It also eats a lot of their dawn. So like them developing this ramper um is one more 4k that they are not putting on the table. Um, so like when they do all of that, it makes the Perona a much more reasonable uh answer to their board because like their board is just going to be relatively narrow. Um, and they will have done nothing to you at this point in the game, right? like we pirona them and they've spent all of this time like going up to 10 dawn and they play the mom and nothing happens [snorts] and then like the next turn you just get to go like another double develop and then like say it's Perona again like still very little of their board is going to convert at all
▶ 01:48:02and then like they attack you and that attack maybe even puts you to one but you're at one and then you like play your bomb and like clean up essentially their entire board and it just like doesn't really matter. Um, or you know, you can still just like sun bonny them on the on that six down turn. I mean, like they don't get to play the 10 against you. And a lot of these decks have nothing to do with their 10 down turn except for play mom at all. Like the only one where it's like really not like that is pudding because they can play like um like the normal pudding cards like the the cow and whatever. Um, but the other decks have like actually no other plan and so like you bonnieing them there is like still perfectly fine. sorry. Uh, yeah. So then when you play
▶ 01:49:01against the other decks like I think they have like basically no way to win against you because they don't ramp. So, like we can talk about like the the Lynland deck. I think that like the Linland deck um will essentially like never do anything that's threatening because like you still have these points of interaction with like the Perona and the Stun Bonnie like interacting favorably with their ten mom. Um, but instead what happens, they're just like both of you discard a card from your hand every turn. Um, when they decide to make you do that and then you just attack them a lot and then Perona some of their board or stun Bonnie them or Luna them or whatever and like the game still end up playing out very well. Um, you kind of just need to be like I think like one of your biggest
▶ 01:49:49prerogatives is just to like be disciplined about like uh attacking before you play your cards so that like they cannot trigger enough stuff that you randomly end up dying, right? So like you don't want to like commit to your shanks for example before you send all of your attacks at them because if you commit to the shanks first it can like trigger stuff so now that plays over their board and now you cancel under them. Um or the same thing with Perona, like their board is wide and you peron them and then you attack them and then they trigger and play on top of the things you proned. Like you just can't do stuff like that. But if you don't do stuff like that, I think the matchups are like completely fine. Um verse Robin specifically, I like to counter the banish hits. They're because of like how constrained Verdon is. Normally the banish hits are still quite small, so it's like fine for you to do that. Um versus the other decks I think you can
1h50′
▶ 01:50:36take more liberally than that. At least like the first damage you can take for sure. Um, if you have like Sun Bonnie stuff, then you can take much more aggressively than that because they don't get to play a 10 against you. Um, if not, then I think like countering to stay at four or three is like very uh, I generally make Llin discard. The only time I wouldn't is if there's like something that they can hit in my hand that like really [ __ ] up the game. Um I think that for Mihawk specifically, it's like often fine for you to deal the extra damage. And so like having them like discard an extra card to heal one
▶ 01:51:24is fine when you get to like mitigate that specific risk. But generally that's just like not really what happens because you have so many cards in your hand that like most things have redundancy and so like you can afford to just discard the card and not give them the life. if they ever constrain themselves on their hand size, I'm much more willing to make them heal because like at that point, them discarding an extra card is like a very big cost for them. Um, also obviously if I need to send lethal, I'm like not healing them or like something like that. Like I need to kill them over a couple turns, I'm like not giving them the health. Uh, any other questions about Lynon
▶ 01:52:26or uh the mom decks or low key anything at all? I don't have a great answer for this. I um I kind of just attack Ace like I don't know you like freeze their guy with Odin and you attack them and I I counter pretty aggressively. Um like not the first life but often the second to make sure that you like don't randomly get zeroed by like the double strike turn. Um yeah, I don't know. Like I think that it's fine. Like you can just kind of kill them. Um the Shanks are like pretty
▶ 01:53:16good verse them because a lot of their board can get Luna. Um like the the sort of like early stuff that they play can all get Luna and then um you just like like they they'll untap with a character but you are like probably ahead in the race because of like how much more you developed than them early in the game. Um, yeah, for sure. For sure. I think you're favored if you go second. If you go first, I think like maybe it's problematic. Um, you probably have to counter a little bit more aggressively when you go first. You might be supposed to counter the 5k on four dawn when like their 5k and four dawn when you go first, but I'm not sure about that. I haven't tried that. Um, just cuz like or really it's like the 5k that turn and
▶ 01:54:02the 5k the next turn as well. It's like those swings are sort of like the cheapest ones that you'll get to counter um throughout that game and like you kind of like need it a little bit more because you do not have the like you're playing your bomb a turn later. Um but yeah, I think if you do that then you're chilling. Like as long as you're not like you just it needs to like not randomly be dead. The rad beams are like good at making that happen too, right? Yeah, exactly. Like there there's just going to be like 8k swings very early in the game. So like when you have the ability to counter early, it's very Uh I think that this deck list is very
▶ 01:54:57good in the mirror. Um it's like very good. I I don't know. I I think that this deck list is very good verse everything except for Sabo. And like I don't feel that bad about the Sabo matchup to be honest. Like I think that this is the the most you can build for the mirror within reason. Um like I think that the cards are good in other places or like generically good. Um and that's like that is the the primary incentive that like went into this deck list, right? that like I wanted to be as good in the mirror as was like realistic. Um with the exception of like maybe the third boat I guess. Um but then yeah, all the like all the other matchups are fine. I think that I think you not
▶ 01:55:43having Yaspups like does give up a couple points into Sabo maybe, but I I don't know. I don't feel like great about Perona's being played instead of uh Yasub because Mihawk is better than Law. You cannot mihawk free. And so I just like incidentally gives up a couple points into probably Yeah, for sure.
▶ 01:56:38» Uh, any other questions on anything we've done before I go? » Yeah. Have you have you guys tested into Jelly Be Jelly Beans's list that uh was that random list he's Yeah. Yeah. Yeah. Yeah. Uh, not specifically, but I imagine it's fine for all of the same reasons. I think that like um I don't know. Like I still think you just like interact very favorably with the mom stuff. Like the fact that they get to push like slightly more damage at you doesn't really matter when you like when the wave that you're beating them is either like you bonnie them off the mom turn and there's like nothing they can do about it or um you like freeze enough of the board that like the mom turn doesn't matter if like if those are how the games are playing out. It doesn't really matter if you took like one or two extra damage throughout the game because like they're still not going to kill you.
▶ 01:57:31» The thing that I think is most interesting about it is that they have like the alternative bomb to play through like the nine cost bonnie, but I still don't think it's like that big of a deal because everything that they've been setting up the whole game to like the random 4ks like doesn't convert to anything. Um, and like I don't know, you can still counter, but like I guess something that's like annoying about it is they get to like play Robin and burn you there, but like you can still counter the seven that comes afterwards with a red beam. yeah, the plan versus black Luffy is like the same as vers Sabo except their attacks are smaller, so it's pretty
▶ 01:58:19chill. Um you'll like always go face because there's like I think very little incentive to starve that deck because like their leader is going to be the same size no matter what. Um, and so like yeah, you can just like put the attack space. I'll still like attack the body that's sideways if they give me that option. But um, but yeah, I don't see like I don't see any reason to play the matchup any differently. And like you getting to to shanks their full board is like still fine. I talked a lot about the lob thing throughout the session. I'm not going to like go into a ton of depth about it now, but basically it's good as your second bomb in most matchups. » I guess one last question. Um, uh, with like the Red Black Sabo and like all
▶ 01:59:05these other decks, if it's like they're if they're say like a 5k lead or whatever and their board's like six, do you still just like do you just and you say swinging like either like six on six? Like is it better just go six on six or you just like kind of pushing life just to kind of get more cards » versus Sabo? I'm willing to send the sixes at the six because when you when you deal one more damage to them, their leader becomes a six anyway and so you're attacking the same size thing. So I'd rather like if the attack is going to resolve I would rather kill the body than like deal the damage to them. Um so that's like that's why I do that against Sabo specifically. Um » I think for other stuff you're like going to be well positioned to race especially because like you know like the Elbafluffy deck like does not buff their pull board. So like I think that
▶ 01:59:53it's Fine. Didn't send those things. » Okay. Yeah. Yeah. Yeah. Sorry that that was Yeah, that was the match I meant to say, but yeah. No, thank you. I I figured it was still the same, but I just Sure. » All right. I'm sorry to cut this a little bit short, but I'm going to have to to get going for tonight. Thank you all for being here. If there's more questions you have um from from now on, I'll take them wherever in the Discord you can send them. Yeah. Thank you all for being here. I'll get this uploaded as soon as possible. » I'll see you guys soon.