🆕 Aggiornamento 17/09
Il documento confronta le liste di fine agosto. Nel Q&A del 17/09 Impact indica tre build: la tempo/Perona
(la più vicina a HawkRona, 1ª al regionale, «best in the mirror»), la rest-spell build con 4 «Faces of Trash» e 4 Coffin Boat
(2ª al regionale, la sua scelta per il weekend) e l'ibrida 3 Law / 2 Hawk. La LawSopp di questa pagina è quindi la base da cui è
partita la sua build attuale, non la build attuale.
Le tre build nel Q&A →
Sam · HawkRona — 6c Mihawk + Perona
Impact · LawSopp — Law + Yasopp
🧭 Identità e filosofia
Primary deck identity
Sam · HawkRonaAggressive midrange tuned for consistency, clean resource conversion, and mirror performance
Impact · LawSoppAggressive midrange tuned for board development, tempo, and rapid Shanks finishing
What it means in practiceBoth are proactive decks. Neither teacher believes OP17 Mihawk should primarily play as a slow control deck.
Central philosophy
Sam · HawkRonaReduce failed hands and reach the Shanks pivot with the right cards, board state, life total, and counter resources
Impact · LawSoppBuild a board quickly, use extra DON to attack efficiently, and force the opponent into Shanks kill range
What it means in practiceSam favors a higher floor; Impact emphasizes a higher tempo ceiling.
Main source of advantage
Sam · HawkRonaCard quality, clean sequencing, filtering, freeze timing, and mirror disruption
Impact · LawSoppCard volume, repeated searches, double development, resilient Yasopp pressure, and free-DON attacks
What it means in practiceSam improves quality of resources; Impact increases quantity and tempo of resource conversion.
Main failure mode
Sam · HawkRonaPotentially gives up some direct board-control edge, especially into Sabo, by not fully exploiting Yasopp
Impact · LawSoppCan draw the wrong mix of setup cards/bricks, lose Law targets, or face awkward Samurai/Law sequencing
What it means in practicePick Sam's list if you hate inconsistency; pick Impact's list if you hate losing the board early.
Skill test
Sam · HawkRonaLife mapping, counter thresholds, identifying when to skip lower-value development, and navigating the mirror bomb race
Impact · LawSoppSequencing searches before Law, Law target management, board protection, identifying damage breakpoints, and planning multistep lethal turns
What it means in practiceBoth are difficult decks, but their difficult decisions occur at different points in the game.
Best player profile
Sam · HawkRonaPlayer who wants consistency, anticipates many Mihawk mirrors, and prefers a disciplined, calculated bomb-turn plan
Impact · LawSoppPlayer who enjoys active board combat, technical sequencing, repeated Perona loops, and applying pressure every turn
What it means in practiceThe "better" list may be less about raw power than about your local field and decision-making strengths.
Best metagame profile
Sam · HawkRonaMihawk-heavy, open, uncertain, or interaction-heavy field where clean execution is paramount
Impact · LawSoppSabo-heavy, small-body-heavy, board-centric field where Yasopp can repeatedly produce tempo
What it means in practiceSam's build hedges against expected mirrors; Impact's build attacks established boards.
Most transferable lesson
Sam · HawkRonaDo not confuse drawing more cards with improving hand quality; life/counter math determines whether Shanks actually wins
Impact · LawSoppDo not play Mihawk passively; build the board, convert free DON into 7K pressure, and map the opponent into Shanks range
What it means in practiceCombining these lessons produces the strongest overall Mihawk fundamentals.
🃏 Il pacchetto da 5 e 6 costi
Preferred 5/6-cost package
Sam · HawkRona6-cost Mihawk and Perona
Impact · LawSoppTrafalgar Law and Yasopp, with Perona searcher as a reusable engine
What it means in practiceThis is the main structural difference between the lists.
Why play 6c Mihawk?
Sam · HawkRonaIt works independently, filters a card, can replace bricks, and produces a more stable development turn
Impact · LawSoppNot the preferred centerpiece; Impact favors Law's ability to double-develop and recycle utility bodies
What it means in practiceSam sees filtering as a major form of card advantage in a deck with several non-counter, high-cost cards.
Why play Law?
Sam · HawkRonaLaw can be strong but is viewed as dependent on a good opener and surviving small bodies
Impact · LawSoppLaw is a core engine: pick up Perona/searchers, develop another major body, and keep chaining value
What it means in practiceThe disagreement is whether Law's setup cost is a meaningful liability or an intended, manageable part of the deck's engine.
Why play Yasopp?
Sam · HawkRonaStrong card, especially against Sabo, but not enough payoff by itself to justify Law over Mihawk in a mirror-focused field
Impact · LawSoppOne of the deck's most important cards: early board control, resilient attacker, Law target, and Shanks support
What it means in practiceIf you value early board interaction highly, Impact's evaluation of Yasopp becomes much more compelling.
Yasopp's self-restand
Sam · HawkRonaHelpful, but not viewed as decisive in the mirror
Impact · LawSoppCentral to the build: Yasopp can be developed rested through Law yet restand, making the Law turn less vulnerable
What it means in practiceImpact's LawSopp construction specifically solves the "Law leaves a body sideways" problem by making Yasopp the preferred deployment.
Perona's role (1c/5c)
Sam · HawkRonaFreeze, disruption, and a way to make meaningful turns when Shanks is unavailable or delayed
Impact · LawSoppExtremely important searcher that should often be bounced by Law to find continuation pieces
What it means in practiceBoth highly value Perona. Sam emphasizes her independent freeze/filter utility; Impact emphasizes repeated access through Law.
Perona + Law interaction
Sam · HawkRonaRecognized as good card flow, but Sam believes it does not outweigh Mihawk's independent filtering and board quality
Impact · LawSoppA signature line: bounce Perona with Law and play a 5c, replay her, and look for Shanks, Luna, events, or follow-up plays
What it means in practiceLawSopp gains ceiling and deeper digging when it can repeatedly convert Perona.
⚙️ Motore, consistenza e difesa
Brick management
Sam · HawkRona6c Mihawk is preferred because it can actively filter a brick out of hand
Impact · LawSoppUse Samurai, Coffin Boat, Kinemon, leader-generated DON, and Law/Perona loops to avoid getting clogged
What it means in practiceBoth acknowledge green Mihawk has bricks. Sam relies more on built-in filtering; Impact relies more on active card cycling and sequencing.
View of raw card draw
Sam · HawkRonaDrawing an extra card is not always better if the original brick remains in your hand
Impact · LawSoppHigh draw density lets the deck find otherwise unsearchable pieces and maintain follow-up
What it means in practiceSam differentiates "more cards" from "better cards"; Impact values the volume of looks generated by the deck's engines.
Opener dependence
Sam · HawkRonaLow-to-moderate: Mihawk still functions if the opponent clears early characters
Impact · LawSoppHigher: Law is best when there is a worthwhile body to pick up and convert
What it means in practiceSam's version is more resilient when early searchers die or when the opening hand is uneven.
Small-body vulnerability
Sam · HawkRonaLess reliant on small bodies remaining alive before the 5/6-cost turn
Impact · LawSoppNeeds early bodies to maximize Law, although the deck can develop many of them and convert them into value
What it means in practiceAgainst decks that efficiently remove 1-costs, Sam's structural argument gets stronger.
Samurai interaction
Sam · HawkRonaSamurai remains an important source of advantage; Sam dislikes that Law can make Samurai lines awkward
Impact · LawSoppSamurai remains central, but Impact's guide emphasizes using excess DON to convert Samurai and avoid bricking
What it means in practiceSam sees potential anti-synergy: Law wants a body to bounce, while Samurai can expose/remove the bodies Law needs.
Coffin Boat
Sam · HawkRonaSam is lower on high event/Boat density than older builds because newer bomb turns frequently consume DON and some events matter less
Impact · LawSoppImpact explicitly includes and uses Coffin Boat as part of the deck's card-flow and brick-management infrastructure
What it means in practiceThis is a secondary but meaningful deck-construction difference. (Nota della guida: sul motivo di Sam vedi la ⚠️ Coffin Boat in Deck → Scelte di lista — nel video il ragionamento è diverso.)
2K counter philosophy
Sam · HawkRonaStrongly values ordinary 2K counter density because many mirror attacks are one-card hits
Impact · LawSoppEmphasizes managing the deck's brick count and using counter events/resources without becoming clogged
What it means in practiceSam's version leans toward reliable middle-game defense; Impact focuses more on actively converting awkward cards.
Defensive events
Sam · HawkRonaBe highly intentional about leaving DON up, especially because full Shanks/Luna turns consume most available DON
Impact · LawSoppGenerally spend around one DON per turn for events when appropriate, but calculate actual incoming swings and weave events out before they clog
What it means in practiceBoth agree event management is a real skill test in the deck.
🗺️ Piano di gioco turno per turno
Early-game objective
Sam · HawkRonaEstablish draw/search, preserve resources, and prepare the correct curve into the mirror/Shanks pivot
Impact · LawSoppDraw cards, search for curve pieces, take early life when appropriate, and set up future development
What it means in practiceBoth prioritize card access early; Impact is more explicit about taking life to acquire combo pieces.
Midgame objective
Sam · HawkRonaDevelop enough pressure while preserving the correct hand, counter thresholds, and board state for Shanks
Impact · LawSoppEstablish 6K attackers, convert them into 7K swings with free DON, and pressure life every turn
What it means in practiceSam is more cautious about resource structure; Impact is more explicit about relentless tempo conversion.
Use of extra DON
Sam · HawkRonaSpend it where it advances life mapping or allows important defensive/event management; avoid wasting it on low-value development
Impact · LawSoppUse it aggressively to push damage, play searchers/Samurai, cycle bricks, and maintain board pressure
What it means in practiceBoth recognize free DON as Mihawk's defining resource advantage. Impact pushes harder toward immediate damage.
Attacking philosophy
Sam · HawkRonaIn the mirror, attack sizing and life preservation must be designed around the Shanks race
Impact · LawSoppAttack aggressively, especially with 7K lines, to force the opponent into Shanks kill range
What it means in practiceSam's attacks are more mirror-clock-focused; Impact's attacks are more universally pressure-focused.
Preferred board state
Sam · HawkRonaStable, active bodies and a hand that can execute a Shanks turn without collapsing to counter pressure
Impact · LawSoppWide board of sticky 6K bodies that can repeatedly swing for 7K and force life/cards
What it means in practiceSam prefers robustness; Impact wants density of attackers.
Board protection
Sam · HawkRonaImportant, but Sam's analysis values whether the board actually survives the opponent's Shanks/Luna pivot
Impact · LawSoppA major priority: midgame 6K bodies are how the deck converts wins, and Billionfold should often protect them
What it means in practiceImpact places particular weight on preserving 6K attackers because they become the bridge to Shanks lethal.
Role of freezes
Sam · HawkRonaFreeze effects are central to interrupting an opposing Shanks turn or reducing a board's conversion
Impact · LawSoppFreezes are for tempo, not prolonged control; use them to buy the turn needed to kill
What it means in practiceThis is mostly agreement. Neither wants to freeze merely to extend a game indefinitely.
View of long control games
Sam · HawkRonaAvoid them when possible; the build is designed to win the critical bomb turns efficiently
Impact · LawSoppExplicitly rejects OP14-style long Law & Bepo control loops as the deck's main plan
What it means in practiceStrong agreement: OP17 Mihawk should finish, not endlessly stall.
🗡️ Shanks e i boss
Shanks evaluation
Sam · HawkRonaThe defining bomb of the mirror: the 12K rush swing changes life thresholds and forces careful countering
Impact · LawSopp"Does everything": finisher, removal, setup for removal, setup for Luna, and a fast closing mechanism
What it means in practiceBoth see Shanks as the reason OP17 Mihawk's endgame is dramatically stronger than earlier versions.
Shanks timing
Sam · HawkRonaDo not delay the relevant Shanks turn in the mirror; if you wait, the opponent can resolve theirs first
Impact · LawSoppDeploy Shanks in the late game and often aim to finish by the second 10-DON turn
What it means in practiceBoth want timely Shanks; Sam stresses race math, while Impact stresses converting the midgame into a fast close.
Shanks + Luna
Sam · HawkRonaA decisive mirror sequence because Shanks can make the opponent's board vulnerable to Luna/freeze effects
Impact · LawSoppA primary tempo tool: freeze the opposing board while Shanks pushes damage and prepares lethal
What it means in practiceBoth see this pairing as powerful; Sam discusses it more as mirror interaction, Impact more as a general finishing pattern.
Shanks + Vander Decken
Sam · HawkRonaKey answer to high-cost bombs and an important reason Kaido has become less attractive
Impact · LawSoppA major matchup tool for dealing with 7–8+ DON threats while maintaining your own pressure
What it means in practiceBoth treat Decken as a premium answer to large characters, not merely a generic removal card.
Law & Bepo
Sam · HawkRonaA compact "second bomb" that can replace a complicated multi-card defensive sequence and buy an extra turn
Impact · LawSoppUsually a one-of extension tool; useful when one extra turn is needed but no longer the deck's main identity
What it means in practiceSam gives Law & Bepo more strategic weight in the mirror; Impact treats it as a powerful but secondary extension card.
View of 7c/9c Shanks lines
Sam · HawkRonaLess attractive because Vander Decken interacts favorably and the newer freeze environment reduces their value
Impact · LawSoppFocus remains on 10c Shanks as the major endgame bomb
What it means in practiceSam is more explicit that Decken has narrowed the usefulness of prior Shanks options.
🪞 Il mirror
Mirror priority
Sam · HawkRonaHighest deck-building priority; Sam expects Mihawk to be common enough that mirror equity should shape flex slots
Impact · LawSoppImportant matchup, but Impact's guide focuses on executing the core pressure curve and damage map
What it means in practiceSam is more willing to sacrifice some non-mirror edge for mirror tools and consistency.
Mirror going second
Sam · HawkRonaVery desirable because the second player can establish the more favorable double-development/Shanks sequence
Impact · LawSoppAlso says to go second; follow the normal curve and use early draw to secure counter and bomb access
What it means in practiceStrong agreement: going second is preferred in the mirror.
Mirror life management
Sam · HawkRonaYou often need to preserve at least two life before the opponent's Shanks turn because dropping to 0 is extremely dangerous
Impact · LawSoppCounter smaller swings early because Shanks attacks can become too large to defend efficiently
What it means in practiceSam gives more exact conceptual weight to life thresholds; Impact gives practical attack-size guidance.
Mirror attack thresholds
Sam · HawkRonaFocus is on putting the opponent to 0 first while retaining enough counter to survive retaliation
Impact · LawSoppRecommends 7K frequently, 8K when no DON is up, 9K when 8 rested cards are unavailable, and 10K to attack through Billionfold
What it means in practiceImpact gives concrete breakpoints for the mirror.
Mirror tech: Stun Bonney
Sam · HawkRonaMajor innovation in Sam's approach; can deny the opposing Shanks turn and reverse who gets the first bomb pivot
Impact · LawSoppNot a central element of Impact's published standard list or matchup plan
What it means in practiceThis is a substantial practical distinction. Sam sees Bonney as a way to fix going-first mirror weakness.
⚔️ Gli altri matchup
Sabo matchup
Sam · HawkRonaAcknowledges Yasopp meaningfully improves the matchup, but does not believe that alone outweighs HawkRona's mirror advantages
Impact · LawSoppIdentifies Sabo as one of the more difficult matchups and builds specifically to answer it through Yasopp, Oden, Decken, and careful countering
What it means in practiceSabo is Impact's strongest practical argument for LawSopp.
Sabo plan
Sam · HawkRonaAttack proactively rather than attempting a full starvation strategy; selectively attack rested bodies when offered
Impact · LawSoppUse Yasopp to clear small bodies, preserve Decken for Luffy/Loki, freeze high-impact units with Oden, and aim for a two-turn Shanks kill
What it means in practiceSam is more skeptical of trying to completely control Sabo; Impact leans more into selective board control.
Sabo and Yasopp
Sam · HawkRonaYasopp's key benefit is turning an opponent's unit sideways so you can contest it while retaining your own active body
Impact · LawSoppYasopp is the early answer that prevents Sabo's low-cost value bodies from snowballing
What it means in practiceBoth agree Yasopp is good into Sabo; they differ on how much that should determine the full list.
Kaido matchup
Sam · HawkRonaShanks + Vander Decken materially improves the matchup; Decken is a major reason Kaido is less appealing into Mihawk
Impact · LawSoppAlso emphasizes Shanks + Decken as a huge tempo exchange; Yasopp can help restand Shanks and attack safely
What it means in practiceBoth see Decken as critical. Sam leans toward consistent access; Impact emphasizes on-board execution.
Kaido attack sequencing
Sam · HawkRonaPrioritize avoiding inefficient exchanges and maintaining the bomb-turn plan
Impact · LawSoppAttack with 6K characters at 7K to play around leader reduction; use leader DON differently when setting up lethal
What it means in practiceImpact provides more specific tactical sequencing guidance.
Robin matchup
Sam · HawkRonaStun Bonney and freeze-related options can incidentally improve yellow/mom board turns
Impact · LawSoppYasopp clears 4K units; pressure early so Robin cannot freely establish two Big Mom turns; use Shanks + Decken/Luna to remove key bodies
What it means in practiceImpact's guide gives a detailed Robin plan.
Rocks matchup
Sam · HawkRonaMihawk is naturally strong; Law & Bepo can be an alternate method of invalidating their board
Impact · LawSoppUse Luna heavily, account for Captain John stall, pressure with appropriate attack sizes, and respect Shiki
What it means in practiceBoth are optimistic about the matchup.
Enel matchup
Sam · HawkRonaPreserve appropriate life and prepare Shanks turns; freezes can limit their board conversion
Impact · LawSoppUse low-cost bodies to clear 1-costs, push life with leader, reserve Oden for large Enels, and avoid losing more than one life per turn
What it means in practiceImpact's guide covers defense and combo timing against Enel. (Nota della guida: Sam non tratta Enel nel video — la colonna Sam qui è un'estrapolazione dell'autore del documento.)
🎯 Fast Decision Table
Start with Sam's HawkRona
If this sounds like you…
- "My local scene has a lot of Mihawk, and I want fewer hands where my key 5-cost is dead."
- "I want my 5-DON play to be more self-contained and improve my hand quality."
- "I regularly lose mirrors because I reach Shanks turns with the wrong life total or not enough counter."
- "I want to try stun Bonney as a meaningful going-first mirror tool."
Start with Impact's LawSopp
If this sounds like you…
- "My local scene has a lot of Sabo or decks that snowball through cheap value bodies."
- "I want the most proactive board-control version of Mihawk."
- "I am comfortable sequencing searchers, Samurai, Law targets, Perona bounces, and multi-card turns."
- "I want Yasopp as both a midgame attacker and a way to protect/restand Shanks."
- "I want to pressure life every turn and force opponents into a two-turn Shanks clock."
"I am unsure which to play and expect an unknown field." → Sam's HawkRona for reliability; then apply Impact's aggressive damage-mapping fundamentals.
Fai il quiz sulla lista →
✎ Trascrizione fedele del documento «LawSopp vs HawkRona.docx»: il testo delle celle è verbatim
(inglese); nel sito le righe della tabella sono state solo raggruppate per tema.