Sottotitoli automatici YouTube (inglese), raggruppati in blocchi da ~45 s con timestamp cliccabile. Il testo è grezzo: contiene refusi tipici dell'auto-trascrizione (“lobos/lo” = Law/Bepo, “bonnie” = Bonney, “shank” = Shanks, “Vander deck” = Vander Decken, “yassup/yaup” = Yasopp, “odin” = Oden…). Per il contenuto ordinato vedi impact-lezione-video-note.md.
0h00′
▶ 00:00:05Aptly named my guide. Why is Tenka Shang so broken? Seriously. » Let's do an intro to the deck. You might » Let's do an intro to the deck. You might hear » you might hear some gorgeous Latina ladies speaking in the background, but you will have to get used to it. I have her get used to it, so you have to get used to it. Intro to the deck. This deck is this deck is a mid-range deck with a rush finisher. Uh typically mid-range decks try and load up the mid-range decks try and load up the board and um basically what a mid-range deck is is against controlling style decks against like teach and stuff that kind of decks you're an aggressive deck but
▶ 00:00:51against aggressive decks you try and play like a control game. So you're trying to do both but you're not trying to do both at the same time. to do both at the same time. Um, mid-range decks when they're strong, they're usually very strong. Uh, it usually requires good tools and good filtering to make sure that they can hit their like pieces. Uh, another another thing mid-range decks do is they try and like follow the curve. Um curve for this deck is very much as like one drops into draw into find your pieces. Go five 65 65 10. 65 10. Um so yeah tries to tries to build board by
▶ 00:01:37developing sticky characters quickly. So um Yasop is our main sticky character. This character is like hard to remove. And then Odin is pretty sticky because it it like freezes the thing most likely to kill it back. to kill it back. Um, and then yeah, it finds followup plays very quickly because of the immense amount of searching and card draw. Uh, when you play the law build, what ends up happening a lot is Perona is your like main card that you bounce back with laws. So you just try and like spam Perona basically. you like play Prona, search your pieces, bounce it, play it again, » and you're like digging not only for
▶ 00:02:22like samuris, you're digging for like your your curve and you're digging for your Lunas, right? So, um, » that is an advantage that this deck has over the other one is just how many times you get to play Perona per game. I find a lot of the time when I play this Mihawk deck, I go through my entire Mihawk deck, I go through my entire deck, » like I go around my deck and I know like how many searches I need to get back to like my key cards or whatever. like my key cards or whatever. Um, aggressive leaning. Um, what I mean by this is this deck is more towards the aggressive side of mid-range than like the defensive side of mid-range. It's not as aggressive mid-range as Ace,
▶ 00:03:08but it is not as like defensive mid-range as rocks. Does that make mid-range as rocks. Does that make sense? sense? » Like like we're not trying to extend the game for forever. We're just trying to like get on the board, end the game quickly. Um, it's a very fundamentals heavy deck. Requires you to like have good knowledge of how to play one piece, attacking, attacking, defending, how to actually win the game, mapping your mapping how you're going to take damage from your opponent and all that is very, very important. Um, » and if you want to actually succeed with One Piece, um, with like with this deck, you need to be good at One Piece. you need to be good at One Piece. Um,
▶ 00:03:53so if your fundamentals are not great, um, Mihawk is like a deck that's really going to punish you for making those mistakes, but it's also going to be a deck that rewards you for when you get deck that rewards you for when you get better. Any questions so far or good to go to the next slide? I'm going to try and like turbo through this so we can get to the game play. I'm sure everyone at this point has read the guide, but I just want to like go through it. What the deck isn't, it isn't a control What the deck isn't, it isn't a control deck, » although it is able to control the board and win resource battles if it has to. Um, primary win condition is dealing damage and not grinding people out of the game. » This deck uses it freezes to push tempo,
▶ 00:04:40not extend the game. And it isn't like the old OP OP14 Mihawk that played a bunch of like sevens and nines and tried to like extend the game forever and play law beos. Like it's not the same kind of deck. This is more just like get your mid-range characters on the board, get to like four, five wide and start attacking for like sixes and sevens just trying to like basically beat the opponent down, force them to respond to our aggression. And then we just have like because we have so many ways to reload the board. have so many ways to reload the board. Um we don't really like fall behind
▶ 00:05:25like even if we're playing like against like a removal deck like our our cards like replace themselves. So like like if your opponent like gravity blades like a law and a Yasop like the law and the Yasop also drew cards. So even though yeah, they're like two for oneing us, they're killing two guys that replace themselves. So it was it was fine. Like it didn't cost anything. uh key strengths of the deck. It's very consistent. Key pieces are searchable
▶ 00:06:11with Otama and Perona. Key pieces are Odin Samurai for Otama, Odin, Samurai, Kinnamon. So like Kinaman allows you to fill up the board for samurai and laws. Um, samurai is like one of the most important cards that you can actually draw just because it allows you to find more of your pieces. And then Perona obviously just connects you to the entire deck. When you're playing this deck, a lot of the time you're bouncing back prone and replaying Perona. Uh lot of card draw means you will be able to filter towards your uncarchable pieces like your Vanderkans, your Yasops, and your boats because you are spamming Kinnamon and and samuris after extracting nonkinnamon non
▶ 00:06:56extracting nonkinnamon non um non- searchable like searchable cards from the deck. You're like extracting so that you're drawing you're able to draw towards your non searchables. Um, deck cheats an unbelievable amount of dawn. Every turn is four extra dawn between leader and stage. When you combine shanks, it's six extra don. The deck is very strong at racing because of shanks and Luna, not only together, but separate. Luna freezes the opponent's board. And then Shanks also leans aggressively onto opponents. Um, and the deck is strong at ending games quickly because the excess dawn every turn allows you to attack for sevens while you're also while you're also playing board. Most decks have to choose between playing their board and attacking for good numbers. This deck gets to do both because Mihawk is stupid.
▶ 00:07:43Questions? No. Yes. No. Yes. No. decks weaknesses. Uh, it could be weak to early aggression or explosive starts. Some examples are um how like blue green or like strong Sabo starts or strong black Luffy starts can cause issues, but it's like it needs to be their strong starts, not their like not their like whatever starts. Like it has to be the good starts otherwise like it doesn't do anything. otherwise like it doesn't do anything. um require uh requires you to play a higher than normal brick count. Most decks play
▶ 00:08:29like 12, like 10 to 11 bricks. Mihawk plays like 18 just because it is a green deck. All your green cards don't have counter. It's kind of just how they balance things in green except they've added so much [ __ ] card draw that you just have your counter anyway. Similar to rocks. like even if you don't have infinite cards with printed counter on them, you will draw infinite cards that have counter eventually. Um it does require a bit of micromanaging to get those bricks out of your hand. Um you will find a lot of the times that it is correct to use the two extra dawn that you get from Shanks to play a Kinnamon to get a brick out of your hand and then you refresh and then you use like a samurai on like some of your weenies after that. Like it is
▶ 00:09:17It's important to know how to like get bricks and micromanage your your bricks to draw extra cards. Get get the [ __ ] out of your hand. Um, so yeah, it just takes a little bit of like nuance to get used to the actual filtering and getting the bricks out of your hand. Uh, deck can be weak to large characters that are outside of Luna range if you don't have an early Vander decken. Um, some stuff is manageable like eight costs are super manageable because you can just go like yeah stop down the eight cost vanderkin and then like you can just like bounce the vendor deck and back with law at some point to reuse it. back with law at some point to reuse it. Um, but for the most part, yeah, like
0h10′
▶ 00:10:02like some some like really early strong starts from like Robin, for example, where they go um like they go [clears throat] second and they go like Yamato plus ramp into Teach into Big Mom are like really really strong starts. and um like they double ramp on they double ramp on the forward on turn and then they play teach and then they play mom. Those are like the strong starts that like you need to kind of be aware of and and do what you can to like kind of avoid those starts. Um but like that's where like a Yasop there was like pretty important to be able to deal with like the turn three teach. you need to be able to go like on your seven done turn respond with like Yasop Vanderk and
▶ 00:10:49so that you don't just get completely overwhelmed. Um other than that no real super weaknesses. Deck is pretty super weaknesses. Deck is pretty overtuned. overtuned. Um deck is kind of broken. I think we will probably see a band of some sort in the near future. I don't think it will be live before any finals. I think we will likely play this month without any bands, but I could see October or bands, but I could see October or November um something from this deck getting banned. probably in October, like probably by Ebo5 release, they'll probably like limit Shanks to not Mihawk just cuz like the combination of the the
▶ 00:11:35Freedon from Shanks and then the Freedon from the the leader skill is just too much in one the leader skill is just too much in one turn. speak on the strengths of weaknesses of each searcher. Um, Otama has the least amount of hits targets. So, you want to play her f like say like you're going first and you have say like you're going first and you have um Otama Perona. I usually play Otama first because it has less hits. Then I play Perona after because it has a wider range. So, I get to like after seeing what the Otama connects me to,
▶ 00:12:20the Perona gives me more like I get more informed decision because I've already used like my more specific searcher. Kaman is really good on turn one obviously because it cost one on turn one. So, like you can connect another searcher on turn one, you can play like a boat or whatever. Uh the way you want to sequence all your card draw it like is uh individual card draw first. So ideally stage first then Kinnamon because it draws two trashes one or samurai like they draw they both draw two. Ideally samurai is second because the discard um requires more information. So if you have the ability to like resolve your
▶ 00:13:06draw ones, draw twos first before you get them on. better. Most of the time you don't get that choice because you need weenies in play to resolve samurai. I'm just giving you like perfect information with like all the um like with all the options available. So after you do your card draws, then you want to do your searches. Otama has least amount of hits, so you want to do that one first. And then you want to do Perona because Perona has cast the widest net. Does that make sense?
▶ 00:13:54Okay, great. I'm happy you're happy with that. Um, all right. Part two, the deck. Uh, this is just a standard deck list. Uh right now I'm obviously like the new thing from the weekend is everyone's playing like stun bunnies. So like I'm trying stun bunnies myself. I mentioned it in the tech cards already. Uh the cards that I consider flex bots are the law and beepo the for funs the fourth shanks probably. Uh, I personally like four shanks because I think it's really important to hit backto-back shanks in almost every matchup. And it is a card that if you play four of it, it's easy to pitch the first one off Kinaman. Uh, you don't have to take it in searches because you'll find it later. So, I personally like four. I feel like when I played
▶ 00:14:39three, I had to take it off searches more than I like to. Um, but if you want the full info of what I think are the flex slots, it is Shanks, Beo, like Last Shanks, it is Shanks, Beo, like Last Shanks, Beo. Uh, and for fun, I think most of the cards here are pretty stock. I would love to play more stages, but I can't. Uh, I would like to play a third Luna, but I don't know if there's space. I would like to play a fourth billion. And then obviously the Bonnies I think are really good. really good. Um mention all the texts. Um some people like Cody Jones. Uh I think Cody Jones might be a little bit
▶ 00:15:25better now that people are playing stun Bonnie because you can go like Hodie Jones Luna. Uh even if they stun Bonnie you. Uh I still have to like test it and make sure. Um, six cost smoker and Perona. I've seen a build that plays like a single six Mihawk and like a pair of Pronas. I think that is uh something that could possibly work. Smoker. This was kind of my answer to the OP7 Bonnie. Um, if you play a Smoker, they can't really Bonnie your Dawn. Um, because you can uh on like the Tendon turn, they freeze a Dawn. Even if you don't get the tudon from the shanks, you still get to play shanks, which taps
▶ 00:16:12down their board and then you can Luna them after. Um, this is just an idea. I don't even know if this would like really work in practice. It's just like something I thought about Dead Man's Game. Um, probably good to just include Dead Man's Game in a big tournament just because um, you never [clears throat] know what kind of situations. It's always just like a good finisher. Uh like when you have board dead man's game is just a good finisher. Um OP7 Bonnie talked about it already. Lawn beo um I think like one law be can be good. Um it's not as good as Shanks Luna combo but like in a pinch it kind of does both if you can like invalidate like in the
▶ 00:16:58mirror it's really good because you can invalidate their board of 6k bodies by becoming an 8k leader. Uh, and most people right now are playing around Shanks by attacking with their entire team. Whereas before they would play around Law and Beo by leaving their guys standing going into the tendon turn. So it is kind of the opposite. Now that people are attacking the law and Beo is better because you can become an AK leader. Um, no problem. Does that make sense? Why you would want each of the texts and kind of how they all work and why they're different? Dead man for the black teach. Yeah, dead man for the black teach for sure. Um,
▶ 00:17:46Mulligan's going first and looking for searchers. Looking for pronim on stage. Atama, you can be my samurai. Yasop. Atama, you can be my samurai. Yasop. Um, Yasop isn't searchable. So like if I see a hand with like one or two searchers and a Yasop, I'm like pretty like if I see a hand with two searchers, I'm pretty likely to keep. I see a hand with like one searcher and Yasop and like some supporting pieces like a law or whatever, like I'm pretty inclined to keep. Most of the time I am looking for some combination of these five cards. Uh looking for like two I would say like these are like the key pieces, right? like these um these like 18 cards I'd say are the key pieces and then this is like the best five drop to have on the five down turn. Um
▶ 00:18:34so I'm basically just like looking for like two of these and then like some kind of something to go along with it. Um going second same stuff. Uh I'm more open to keep either five drop and or a law. So like if I have like a law and two of these like I'm pretty inclined to keep because then I know that I can search for the ODM with like my Otama Perona kind of stuff. Uh you are looking mostly for the card draw so that you can kind of build your hand in the way that you want to build your hand. Um most hands with like a Perona I'm inclined to keep because Perona casts the widest net. Um I like Perona for that main reason. Um,
▶ 00:19:22like even Perona could connect you to like Kinnamon and like that can turn on your samurai. So like look for that kind of stuff too. you need so many different cards. You're just like looking to mulligan for cards that find you more cards. And yeah, Prona really important key cards. Prona, she finds everything. Canon filters your bricks. Law and samurai targets are very important. Helps you draw towards the unsearchable stuff. And then Shanks. Yeah, this card's broken. It's a finisher. Uh it is more efficient to attack for
0h20′
▶ 00:20:10517 with shanks than it is to just attack 15 when your opponent has no like no life. I think this is the first time that it is more efficient to play rush character and just attack with it than it is to then is to just like full jam the lead. So it's like super broken. Um instead of asking your opponent for for 11k counter, you're asking your opponent for a 13k counter. No, you're asking your opponent for more, right? you're asking your opponent for 14k counter on the on the last turn of the game. So like if they're at zero, like they're basically dead. Um
▶ 00:20:56law allows you to double develop. Putting in Yasop doesn't matter because Yasop restands itself. Yasop is super broken. It's like board control tool, draws a card, restand shanks, like hard to deal without without an actual removal card. something like stage. Yeah, you can be my samurai. Yes, law capable. No, absolutely not. You need if your hand has samurai and law, you need one drops. Otherwise, it's not going to work, right? Like logically speaking, like you can't keep a hand like that. It just it doesn't do anything. You have to make sure that you're keeping hands that actually do stuff. Does that make sense?
▶ 00:21:46Like I'm telling you like what cards are like the critical cards where you actually need to make sure that like your hand does something. Like ultimately when you're mulligating in general when what you're looking for is a hand that does things. If you have if your hand has a bunch of good cards but it doesn't actually do anything like you're not actually doing I know it sounds super [ __ ] obvious but it's because it kind of is. You need to be able to play the game and play the to be able to play the game and play the game. All right, cool. Uh, going first curve. Uh, any searcher, but ideally kinnamon. Uh, it's just because Kenon costs one on one and then cost two every other turn. So, it's just like more efficient mana wise to play it on turn one. Uh, turn two more searchers.
▶ 00:22:33This is a good turn to samurai like idea like perfect curve is one one samurai. That's like your perfect curve. Um, turn three is like Odin or Yasop. Ideally, you want to develop Yasop. Yasop also lets you like tap it for the leader skill. Get like more samuris in, more stages in whatever on this turn. Uh, convert additional samuris pack for seven. You're like trying to like make sure that you like also are using your dawn efficiently to make sure that like your opponent is taking life. You want your opponent when you're playing such an aggressive deck and you have free dawn, it is very important to convert that free dawn into damage. Um, your opponent is more likely
▶ 00:23:19to take these early hits when they're to take these early hits when they're sevens. Um, but if the thing is like almost all your swings are going to be sevens at some point in the game anyway. So if like you just like get them to take those early hits um when you have a board of like three sixk bodies and you attack them for seven seven like your opponent is more inclined to give you cards if they're already at like two life. Um so very important to make sure that you're swinging those sevens. Um turn four you're looking to like law Odin or Yasop double develop hand neutral play. If you got the bounce Pona you get to replay it and you find another piece. It's very important to find connecting pieces for future turns. Um, five down turn five is like law. Yas banner deck in like I said
▶ 00:24:06to like kill a like kill like a decent sized character. This is like killing shikis, killing killing teaches, killing cat like it cost catas like just like whatever like mid-range size creature. Um, you just want to like get rid of it. that's like completely stunts their development and you get to push a bunch of damage from your three characters from before. Um, it's also like a good turn for you to like law Odin if they just have like put like a mid-range body like a Mihawk in the mirror into play or whatever. You just like stun their stun their guy whatever. Um, law gets to like repeat a searcher or whatever. And this is a good turn to like cycle all your searchers because you're looking for like combos after 10 don turn where you're going to spend all your dawn so
▶ 00:24:52you don't have turns to convert your searchers and [ __ ] in the future. So very important to just like cycle as much as you can on this turn. Get as many of the bricks and as many of the other [ __ ] as you can out of your hand so that you can start comboing every turn because you will spend all 15 dawn on these future turns. And then you start like Shanks, Deken, Luna, whatever you need for the matchup on the future turns. Make sense? » Going second, double one cost. Ideally, use ones that draw before you search so that you know what pieces you need. Continue using searchers. Samurai, make sure that you leave a character uh active for law if they actually can
▶ 00:25:37clear your characters. Like if your opponent played double searcher and you play double searcher on turn one if you just like samurai and you don't have more [ __ ] to play. What could end up happening is your opponent clears your searchers and denies your law. Very important to not let that happen. Um laws up. Ideally you can use your leader skill and then kill the character that they put into play on the five down turn. That way you have a two character to their zero character lead. um you like miss a damage, but you get to make up that damage the next turn by not having the guys that they put into play swing at you. And then you also get to push seven seven like the next turn as well. Ideally 7 seven7 with your leader like you should
▶ 00:26:24have an extra done. Um, and then like another law ideally with Odin, so you can stun an attacker while pushing damage and then you start spamming damage and then you start spamming shanks. Uh, try and count how many turns until you actually need to end the game. It is very important that when you play that first shanks, you're trying to get your opponent to like one or zero so that the second shanks kills them. Um, that's just like a good rule of thumb for this deck. Makes sense. All 15 dawn and a 10 dawn max game is so sick. Yeah, it's actually 16 if you have the stage. It's actually 17 if you have smoker. It's like stupid.
▶ 00:27:54right. Sorry about that. Um, early game dig for pieces. Continue continue using card draw to find continue using card draw to find followup. Oftent times there's good uh search for card draw so you can find more pieces that way. Raw number of cards very very important. Eventually, you will just find something to do. Um, use your mid game to establish attackers. Use free dawn to convert more spells and stages. Try and push a damage every turn with your leader. Use the later turns to develop shanks. Try and time your Lunas with however many turns you think the game will last. Uh, if you think the game will last two turns, you want to use you just want to like spam your Lunas. If you think the game is going to last longer than three turns, you might use your first shanks to board clear or board control. Um,
▶ 00:28:41why shanks have five cost 12k rusher? Stupid. Um, right. Setup wins by aggressively pushing sevens and then getting your opponent into shanks skill range. Without a board, you can play shanks and deal a 1012. Uh if it takes multiple shanks to win, plan towards closing games would be a multiple turn multiple shanks like going 10 12 and then like using the dawn from stage to like keep it uh keep it keep yourself alive. Sometimes you might swing nine instead of 10 because you want to like keep up an extra dawn for another event. Just depends on how many turns you can actually extend the game. Like if you plan on playing three shanks, trying trying to defend yourself so you can actually play out all three shanks very important.
▶ 00:29:29It falls when you play this deck. Uh not playing aggressively enough. You get three extra freedom a turn. Use them to push damage. Very very important. A lot of people leave up too much dawn for counter events. You don't actually need to do that. It's [ __ ] important to send your sevens life. Um not cycling your bricks. Making sure to get your samuris and your coffins votes out of your hand. Using Kinnamon in the using Kinnamon in the later stages of the game so you can get bricks out of your hand. Don't get stuck on a million bricks at the end. Don't take redundant pieces. Not bouncing Perona with law. You need you need to you need to play Perona multiple times a game to find all the continuation of critical pieces like billions and Lunas since Prona literally hits your whole deck. Undervaluing board control. A lot of people just think
0h30′
▶ 00:30:15because we're a lunar deck, we can just like insta spam face all the time. Not actually the case. Um, you do want to like yas off their guy board control in the early game so that you can take advantage of having a board lead. Your opponent plays into a developed board and then you can push damage because their character is coming into play slow. So like what I mean by that is if you go if you go like play play like law yasop target down their yas up for example and you jam their yas up their yas up dies no matter what they're doing they're developing into your board don't get to attack with those characters this turn so your characters get to attack and then you get to play additional characters if you like then proceed to stun one of their characters you have a four four
▶ 00:31:02character to one character lead so they get to like attack twice that turn, whereas you get to attack potentially five times that turn. So you lose a swing the turn you kill the Yasop, but you also get to prevent the Yasop from swinging at you back. So like you lose a swing, but they also lose a swing and you get the repeated value of them losing that swing forever. Um, very very important. That is just fundamental board control. uh not getting event counter out of your hand. Uh if you don't have the stage, it is very hard to have event counter up in the very late stages of the game because you will be spending all of your dawn. Um so if like the turn prior you don't have stage like try and use your event
▶ 00:31:48counter to like get out of like hits uh so that you can keep all your natural counter counter that doesn't require dawn in your hand. Very very important. Don't get stuck on events. Don't get stuck on events. Um, think about like what your opponent's actual attacks are likely to be on that turn and then decide whether or not you can like keep up a dawn so that you can get out of an eight, for example. Questions? Nothing. Trying to keep the pace, but I think the pace is good. Is my computer not plugged pace is good. Is my computer not plugged in? I see that like
▶ 00:32:36wasn't plugged in. Cool. Good thing I know it's now not in the middle of my know it's now not in the middle of my class. class. Uh, all right. Here. Right page. How to defend the life. In the most matchups you can take fairly aggressively. You need to find combo pieces and you can stabilize most games at two life pretty easily when you combine billion lawn beo and Luna. Uh in the mirror you trying to counter like smaller size hits. So anywhere from six to eight you're trying to get out of like between like natural counter and using your billions because when the shanks turns come it is too big to actually counter out of those swings. So, you want to just make sure that you have you have counter for those swings on
▶ 00:33:22those turns so that you can tank the Shanks damage later. Um, make sure you don't set yourself up for losses. like don't take damage you don't plan on accounting for on a future turn if you can defend or five or six on like on like one of your like on like your like three third life or like fourth life because you know that next turn your opponent is going to attack you for eight and there isn't much that you can do about it. Like you kind of just like should cover the five so that you can take the eight. If it doesn't like obviously like [ __ ] your resources like if you're if you're pitching like you're only playable don't [ __ ] do it. Obviously, think about the whole game, not the not just the one turn.
▶ 00:34:07Um, defending characters for the most part, you need your characters to stick. So, just like counter aggressively to keep them alive. Um, they're bigger than the leader most of the time. Most of the time, Billion will also keep them alive. So, just protect your board. And then you can let pieces of your board die when you're scaling into your shanks turns. Calculate if you need the counter to stay alive versus keeping extra extra 6k body. Ask yourself if that body is actually necessary to win. Oftent times you'll be winning by dropping the backtoback shanks anyway and the character doesn't matter. So letting the character die is like fine because it can potentially let you stay alive an extra turn if you don't like counter your whole hand to defend your characters. That makes sense.
▶ 00:34:54just like One Piece fundamental stuff. Good. Good. Yeah. Early game plan, draw cards, find pieces, search for your five to six, seven, eight, nine, 10 dawn turns. Don't take excessive pieces. That means like don't take the third five drop or the third law if you can help it. Um, spend card draw on searches to find and complete your curve. Take early damage to draw additional cards since it is a very combo heavy deck and you are looking for a lot of specific pieces and there is many moving parts. So taking
▶ 00:35:39those extra early game damage and going to like three life or even two life pretty early is like super chill because like you eventually will stabilize once all the things come together. Um, obviously within reason if you're playing against a very aggressive deck like you want to counter blah blah blah, right? Mid game, establish your attackers across the five to nine down turns, right? So you go 565 65. Um, you establish all your attackers. The 6k bodies convert to 7k swings with your freedom from your leader skill. So make sure that you just do that. uh cycle any additional searches with extra dawn um so that you a get rid of
▶ 00:36:26the bricks, b find the pieces you need to like play the remaining turns of the game. Cycle towards shanks combos and counter events that you'll need to survive and then make sure that you're pressuring your opponent. Make sure that you need as few Lunas and Shanks as possible if you can't find them all. So just like pressure as much as you can and prepare for one extra turn you think you'll need. This is just good one piece advice in general. If you can afford to budget one more turn in, that's better. It is better to put yourself in the position where your opponent is the one that has to ship lethal into you because most of the time because you're a billion deck with the like so much card draw, you will just have the counter. So like if you can extend the game one more
▶ 00:37:13turn, do it. If you can't, obviously ship it and like pressure a little bit earlier. But like you can kind of just tell what kind of game it is based on like what the counter situation is in your hand, how much card draw you've been able to convert, blah blah blah. Like you can you kind of just figure it out, right? out, right? Um late game plan, use the Shanks combo to disable their board while also pushing your damage. Try and end the game from one to two turns. Shanks is the best game finisher in the game. Use it wisely. Um, when I wrote the guide, I was playing a single long beo. I usually recommend to play the single long beo. It's pretty pretty [ __ ] good sometimes. Um, but yeah, long beo can extend the game one extra turn while
▶ 00:37:58developing one extra attacker. Good way to punish people that are playing around Shanks by swinging with everything. Long Beo can extend the game forever though. Even in the mirror, it's not good anymore because of like not that good anymore because of Shanks deck and stuff. So, we don't build our deck around anymore. But, I have like the one copy. I thought the one copy has been good. So, how to filter with this leader? Uh, it's the same as every other leader. You kind of just have to think about what you're going to do in the next two turns. Try and like plan out the whole game pretty much. And then you don't hold on, you want to like make sure you're not holding on to non-counter you don't see yourself playing. So, like the third law or whatever, pitch to the Kinnamon or or whatever, pitch to the Kinnamon or like or like don't take bricks that you don't plan on actually using. like you don't
▶ 00:38:44need the third shanks, right? Um when playing towards a specific game plan, try and filter out cards that don't contribute to the game plan. So just like yeah, pitch your bricks to Kinnamon and cycle out your non-counter. When in doubt, discard non-counter before discarding counter. Deck plays a lot of bricks and can be easy to get stuck on non-counter. So, just like rule of thumb, pitch bricks, uh try to make sure you don't get stuck on a lot of events, try and weave them in to protect yourself from getting clogged up in the late game because you won't be able to cast them all in the late game. As one of the big differences between this build and one of the older
▶ 00:39:29builds is because we are a Luna based deck and Luna is the way that we're avoiding getting beat to death by sixes and sevens in the mirror now instead of being an AK leader. Um, we can't hold up Infinity Dawn like we used to be able to. So, yeah, very very key to to just like actually use your counter to just like actually use your counter events. This builds nothing in the chat. Hey, you guys are quiet today. uh using the leader skill. Important to use the leader skill to push damage since we are very aggressive leading. It's very important to put those extra
0h40′
▶ 00:40:14damage on those 6k bodies. Turn them into 7k bodies. This is fundamentals. We going over the fundamentals plus. Uh if you can convert one don into two cards worth worth of damage, it is good trade. So six, you could turn sixes into sevens. It is a great deal. Just make sure you do it. Uh you don't want to be playing forever games with your opponent with this deck. uh you have so many good cards that like let you end the game quickly. You have Shanks, you have Luna, you have all of these cards that let you play a very solitary game in the end game. So just like make sure that you maximize the strength of those cards by making the game require as few turns as possible so that when you skip your opponent's turn with Shanks Luna, it's actually impactful. Like you don't want to start using your turn skips until your opponent is on like their last turns, right? It's like
▶ 00:41:01it's like the way that you want to think about it is like you push all your damage, you go Luna, you go Shanks Luna, skip your turn, Shanks Luna, skip your turn. Haha, you have no more turn. Shanks, you're dead. That makes sense. Or even like Luna the turn before, then Shanks Luna, then kill them with Shanks. Uh, also need to use that freedom to cycle samuris and coffin boats so you don't get stuck on anything. you don't get stuck on nothing but non-counter. Um, it is just better to convert these Um, it is just better to convert these cards. Obviously, you don't want to do it on bodies that can attack, but like turn you develop a law. It is like a seven down turn, for example, is a good turn because you go like uh play law, play a guy, guy comes in
▶ 00:41:48rested, you play your searcher with with your dawn extra, you search again, you like tap something, and then you like tap those two and you samurai, right? Those are like good turns to like make sure you use your stuff. Try and calculate how many dawn you're going to need for counter events. It's very, very important. On average, you'll want to spend one a turn if they're actually like pressuring you enough, but think about how many damage, how much damage they can actually do. Count their swings. Count or what is likely for them to do on the last turn. Uh, leave up as many defensive events as you can. try and end on all three if you don't need to Luna that turn. Um, how does the deck end the game? Obviously ends the game with Shanks plus
▶ 00:42:34five extra 17k swing. Um, work your way backwards from there. How do you get to a position you need to win? Well, if your opponent is going to die to a Shanks, how many turns like how how are you mapping the damage before then? If Shanks is killing them with with 17k swing onto their zero life, how do you get them to zero life? Usually the turn before it means you went like 10 12 with Shanks or like push with your whole board then shanks, right? Um so then you need you need them in two turn lethal range. So how do you actually get them within the two turn lethal range? You're converting your board for big swings in the mid gate, right? So very important just like attached on and swing. Okay, get your opponent within a range of like actually being able to kill them
▶ 00:43:20with shanks. Okay, use your leader skill to push damage to get your opponent in two turns lethal range. End the games quickly. Game should end on like the second 10 turn and you can extend them by one additional turn with Lombo or stun Bonnie or whatever you need to do. It's like you can extend the game more, but you want to put yourself in a position that you can that you like stun them out of like you skip their turn on the correct turns that you're going to skip their turns. You don't like want to do it too early and then not and then like not be able to defend yourself on the last turn.
▶ 00:44:11Navigating towards your wing caught. Map out the damage you're dealing each turn. Think about it. Think about it as the game as a whole. Which turns you're dealing which damage. In Pokemon they call it prize mapping. In Riftbound they call it point mapping. In One Piece is just dealing damage. But think about how you plan on taking the first life, how you plan on taking the second life, third life, fourth life, fifth life. Think about it like that. When you think about how you actually plan on dealing the damage to your opponent, actually winning games of One Piece is so much winning games of One Piece is so much easier. easier. Okay. Um, calculate an extra turn than what you need. Um, it isn't as easy as get them to zero to win most of the time. And then, yeah, don't go for don't go for risky lethals. Most of the time, Mihawk can survive their lethal
▶ 00:44:59push. So, if you get them into you get them into a position where their backs against the wall, don't ship a don't skip a don't ship a sketchy lethal unless you're going to die. Um cuz Mihawk can just like play for one more turn most of the time because the deck is [ __ ] full of rad beams and Lunas and like like you can go like law plus Bonnie stun their dawn law now prevents the shanks from tapping your blocker. So now you have a blocker and you have and you can like freeze their board or what like there. You know what I'm saying? Like there's like so many like different Like there's like so many like different iterations of like actually being able to stay alive. So just like instead of shipping some sketchy shitty
▶ 00:45:45lethal like make sure that you actually you actually like [ __ ] sorry make sure you actually just like set up a position where you like play for one more turn and make sure that you get as many cards out of your hand as many cards out of their hand before you can set before you send your lethal. Make sure you actually just have the attacks covered by counting on your five down turn. You've not been playing a five drop. I just play Yasop and tap it to my leader skill because it just restands itself at end of turn just restands itself at end of turn anyway.
▶ 00:46:46It depends on your hand obviously. Most of the time I like to get the attacker of the time I like to get the attacker down. I think it's just better to get the attacker down most of the time. Having an attacker advantage is really, really good. No, if you're playing like the turtle, most of the time I skip playing the most of the time I skip playing the turtle. You You have to be in like a really sketchy position to have to put the turtle on the board. Like you need to play something in the mirror. The first attacker gets frozen a lot of the time anyway or like jammed. So, it's like not as bad to skip it. But like if you planned on being
▶ 00:47:33able to like counter defend this thing, like it's better to counter defend this thing. Would you play a Bonnie to skip their six on turn? Yeah, it's very important to do that. If you can do it, you do it. Um especially because on the nine dot turn, you can just like law back the Bonnie. Play it again. Would I play Odin over Yasop? No, I like Yasop. Yes. Yasop is a free leader ability and then every turn Yasop is in play and attacking it gets to restand itself. Uh turning around losing scenarios. Losing scenarios are always winnable because of Shanks. Using Shanks and Luna to get addition Shanks Luna manard deck
▶ 00:48:18and stuff to get additional turns is very important. Shanks putting it closer towards the wing condition is very very good. Even if you're losing a backtoback shanks can put your opponent to zero life. So just like sometimes you just like yolo shanks, put them to [ __ ] one and then try and kill them with a second shanks. Like if you're one shank stuck like you actually have like two 12ks or whatever to like close the game out with plus your leader. Uh no matter what the win no matter what the stick's win condition is killing the opponent while they're at zero because you have unblockable. you have like a 17k unblockable swing in there at zero. So make sure you're pushing damage, try and extend the game with multiple turns using law, odin, law, bonnie, law,
▶ 00:49:04whatever, law, beo, whatever to get additional turns and then counter aggressively. If you're in losing scenarios to buy yourself more time to push more damage, to give yourself a chance to win. Very, very important to know that when you're losing, you have to actually defend your life a little bit more to give yourself more time to actually play out your cards and try and actually play out your cards and try and win. All right. Match ups. Ahawk mirror go second. Ideally, uh, this mirror is about damage. Understanding how to deal damage at map damage across multiple turns going to be how you win. Drawing multiple cards in the early game gives you damage to counter small swing while also ensuring
▶ 00:49:50you have your curve. Resolving samurai is very important. make sure you actually can win. This matchup is very different than it used to be. Before um before it was a law fest, it was like a lot easier of an endgame for most people to play. You just like law be them and like blast their leader and try and kill with big bombs. Here you don't actually do that. You're trying to kill with the mid-range bodies and not the big bombs. So it is actually and not the big bombs. So it is actually more it's actually like more straightforward. Uh the law way was more straightforward. This is kind of just like you need to like get value out of your bodies and actually understand how to play a mid-range one piece game. Uh if you're
0h50′
▶ 00:50:36good at pre-release, this is like pre-release. You just like know how many turns you need to stay alive and know how to push damage and blah blah blah. very very important. You play less overall stuns than before. Less pronas means attacks go through and characters get to attack. You have to s when your characters get to attack, you need to size your damage in ways that actually deal damage, not extract cards. And the mirror, it's like attacking for eight is very important. Um so yeah, good numbers to attack. 7k very important that the mirror only plays uh eight 2k counters often puts Otto on the table. often as pitching the fish to the to the Vanderkin. So, you actually do get to pressure a lot of 2K counters out of your opponent's hand. If you swing a
▶ 00:51:22bunch of sevens, then your opponent has to give you a bunch of 2Ks, they will also give you events very likely. Um, so you don't like get you like make sure that they don't get like max value. You swing a bunch of sevens, you kind of [ __ ] them up. Um, uh, 8k is good if they don't have a dawn, so you get a life, uh, or two cards, usually a life. Um, 9k if they don't have eight rested cards, 10k to attack past billion fold. Very rare that you actually attack 10k to attack past billion fold. Most of the time, it's just better to spread your dawn attack like sevens and eights. Um, 6k attacks are okay, but
▶ 00:52:08it is a lot easier for this deck to fail the 2k check than the 1k check. The deck plays a lot of 1ks and not a lot of 2ks. Um, so yeah, follow the curve that I provided the gameplay instructions earlier. Matchup doesn't really deviate much from the plan. Get your opponent to one. Try and set them at zero shanks. Freeze their attackers to skip their turn. and then try and kill them with another shanks when they're at zero. Counter smaller swings early if you can. Um, usually your hand structure can't really afford to counter super early swings. Like you very very often don't have um the ability to counter like the first six of your lead. Like you just don't have it. You need like all your pieces.
▶ 00:52:56But like fourth life after you've like samurai or whatever like you might be able to afford to. Or like third life for sure you should be able to cover like 6k swings with one card, 7k swings with one card. Try and just like defend so that you have a life buffer so that when the shanks come down um the shanks can deal a damage to you but you still have um you still have life to like tank those you still have life to like tank those hits. Luna, very important. Try and cycle your pronouns in the mid to late game to find all your Lunas. Um, Luna will often save you like four cards. [snorts] Like it'll trade itself for three cards from the opponent when you shanks them.
▶ 00:53:46So, like that's super cool. Just like something to think about. Um, I included the Beo in this in these list to give herself one extra turn. Um, herself one extra turn. Um, so but in the the game play I recorded I recorded a list with uh with the Bonnie stun Bonnie stuff so we can like look at the stun bonnie stuff. the stun bonnie stuff. Um, Rox go second. Rox is a slash leader. All right, I need to check if there was any questions. It was pretty straightforward though. Most of the damage come from our leader dealing. Yeah, our leader deals the damage most of the time because most of our characters. Is the Mihawk Perona build better in the mirror? Why do I prefer law? Yeah, soft. I think
▶ 00:54:32I think it's like marginal. If it's better, it's only it's only slightly better. So, I also really like law because I really like Bonnie Law. Like I in in the games that I recorded, um I played against several of the Mihawk Perona builds and I beat them all. Um Law was very critical and like resetting my Bonnie so I can like stun them off multiple 10 Shanks. So, I'll show you in the gameplay that I recorded. I think if it's better, it's only marginally better. And I think Law has more synergy with Bonnie. And I think Bonnie is a critical card in the mirror these days. So, um yeah, I think
▶ 00:55:20this is probably a better build overall. Um as well, I think it's better dealing with the Elbaf stuff. I think it's better with dealing with uh with Robin and all those other decks. I I think the the Yasop stuff actually helps you build beat the decks that are actually trying to beat you. So, you're more likely to go far in a tournament because you are dealing with the um the counter decks to you in a more effective way instead of trying to beat up on the mirrors. Whereas, I think mirrors are like fundamentals games anyway. And like for the most part, like I can fundamentals diff the [ __ ] dog [ __ ] out of most people. So, like that's kind of just why I prefer this build. That makes sense.
▶ 00:56:05Um, yeah, Nox is a slash leader. GG easy. Um, Mihawk gets to defend naturally 5k swings for free. Um, Don Marlin is completely dead card now because of Mihawk. Uh, the card would be so good if it wasn't for Mihawk, but Mihawk is a thing. It is, it's not auto win by itself. The leader is a slash leader, but it is the difference between it at least saves you five cards per game and then allows you to push sorry it allows you to push at least an extra damage per game while also like it defends you five life five cards and then also deals at least an extra damage. So like it is pretty unfair.
▶ 00:57:02Rock's major's weakness against you is that all its primary attackers are seven cost. So it is very very weak to Luna. Um if Luna Shanks combo didn't exist, I don't think the matchup would be as lopsided as it is. Um Rocks wins by dealing damage to you really aggressively and trying to stall out your Lunas with Captain Jon. So even if you can get them to zero, Captain John keep them alive. Shanks taps the the the Kio, but Jon protects it so you can't get to it. and Bender Deckin combined with the the Usopp event like it guarantees them another turn. So single Captain John can buy a cap like buy them a turn. So account for these extra turns and don't go all in with Luna too early. BO is another great card to stall a Jon. Um if you can't kill them through a Jon, try and remove
▶ 00:57:49attackers and board control. I think it is very important to try and board control rocks anyway. If you're like removing their attackers, that can actually deal damage to you. Very, very important. If you can actually remove nate, that's super [ __ ] good, too. Cuz nate kind of deals double damage to you. Like, um, n gate n gate allows the leader to swing eight without any don commitment, too. So, it's like removes like killing a new gate isn't just like killing a new gate isn't just removing like isn't just saving you 3k counter. It's like saving you um 6k counter while also like also getting rid of one of their 3k counters. Does that make sense? So like if you can kill that guy is super good. Play around
▶ 00:58:36Shiki by not attacking with one single sixk hit power body at a time. Remove the shikis on sight with Vanderkin if they're not protected by Kio. Using using Yasops to remove Kios in the early game super good as well. Uh, Yasop is a good attacker because it plays around Shiki by restanding itself. Attack rocks for seven if they don't have new gate up. Attack them with your leader for seven if they have Shiki up. Attack them for eights with characters or base numbers when they have Shiki up. Make sense? Based TLDDR board control them so that the Jon doesn't actually do anything. Very similar to like dealing with old kid decks in the day back in the day. Like if you remove their other attackers, the kid like yeah keeps them alive but then like doesn't actually let them make progress.
▶ 00:59:22So just like rocks can't win without a board basically. Yeah, makes sense. Easy tutorial. Okay, cool. Savo Sabo is a mid-range deck, but it kind of goes about it in a different way. Um, its curve is just like curving out big big vanilla stats and then trying to like push you with Luffy rushes every turn. Uh, I guess the it uses all these like utility two for fives that become two for sixes with the leader. So, they get to like fill their board with little dorks, play a giant, cash in a bunch of 6k swings, and then play their curve out afterward. That is kind of how they're trying to play the game against you. It
1h00′
▶ 01:00:07is mostly mid-range value deck. tries to play from the graveyard and like gets a bunch of like early game damage with the little chip guys and then like transitions away from them into the big bosses. Um, this is like the kind of deck that Mihawk would normally struggle against. However, Yasop is a stupid [ __ ] card. You get to just like kill their two for fives in the early game uh while they're still dorks. You get to like kill them with your leader while they're still dorks. um uh reduces the amount of pressure, gives you more time to bind your shanks, manner deck, and combos. Try and not put Otama on the table versus Sabo because they do chew 2K check you a lot and and
▶ 01:00:54I don't want to get caught without 2ks. Try and use your other searchers or whatever to revol to resolve your saber. And then try and play for board control so that Odin are more impactful. So, if you're controlling all their little stuff and you get to Odin, their their like um their Loki, that's super super super good. Um stalling the Loki is the most possible value you can get. You're st you're stopping a 9k swing without him. For fun was an inclusion to help with the Savo matchup as well because you get to deal with um if you get to deal with their Sauls early, it's like super super nice. Um, use Yasap to deal with Zoro so that you can vander deck and the big characters. If you remove all their giants, all their like we need fall right after Sabo
▶ 01:01:40curb is fairly obvious what they're going to play. Leave a dawn on the turns that they're going to attack you for that they're going to attack you for sevens. It's like if you can like use a billion fold every turn to deal with their leader swing, that's super super nice, too. So it's like stage is like another nice card, but like if you can't just like try and leave a dawn back so that you can so you can like stall and attack you can so you can like stall and attack with your billions. Sorry, little tired. Um long day. Um and make sure you have a reasonable strategy to counter punch them. You won't fully be able to stabilize, but they do have weak defenses. So you can two turn them with back to back shanks if you can get them to two life. If you aren't in range of dying, try and do
▶ 01:02:26your best by like sending as much [ __ ] damage as their life as possible. If they if you if you can't possible. If they if you if you can't die this turn, send all your swings life and then try and barely survive and then kill them with strength the next turn. What turns they attack you for seven? When their leader is a 6k, they will attack you for seven every turn.
▶ 01:03:16Yeah, you can starve them at four life. It It really just depends on like how quickly you can turn the corner. Like if you if you win the board super super quickly by going like, "Yeah, stop their first character and then you go law." Yasop kill their next character and now you have three guys and they only have one guy and then you can like Odin the one guy. Like just [ __ ] attack them. Um it's like super context based. Does that make sense? Like if you win the early game quickly, kill them. If you if if it if you're fighting for board, you're fighting for board. If you win the board super early, kill them. So that's all that's One Piece. So that's all that's One Piece. Um versus Kaido, go first. You want to take
▶ 01:04:02them off their easy king, easy like ramp king auto win starts. Uh, purple ramp decks like Kaido, last set of Katakuri were favored because Lon Beepo wasn't good enough at stalling out the bombs. And then Big Mom would deal with your bomb. So, they were favored. However, with the Shanks, Sander decking combo, that [ __ ] got instantly [clears throat] flipped. Your opponent is paying 10 and you're paying two to kill their 10. Get [ __ ] owned. kill their 10. Get [ __ ] owned. Um, worst case scenario.
▶ 01:05:40That is the thing with live classes. I can't really 100% control my environment, but try to Hey, sorry. Um, yeah, you can just like 17k into their if you can't Vander in their guy, you can just like shanks top it down. you like manage to fish the leader skill out with like you go like 666. They give you like the leader skill on one of the sixes. You like fish it out. Once you fish out the leader skill, you can go like shanks tap down your big guy, put
▶ 01:06:26all the dawn and the shanks jam it. Most of the time that the big guy dies or they give you all their cards and then lose all their life. It's like then lose all their life. It's like win-win. um getting a Kaido to zero isn't that easy because they have multiple heals. Um so they can kind of just like play around your clock. So just like try and play for like at least one more turn. Like I said, account for that like extra turn because they can heal. Most of the time heals are super chill if they're not dealing with your board. Big Mom is like less chill if like they can rebound the dawn. can rebound the dawn. Um,
▶ 01:07:11but it's still super fine. Like if you have a board of a bunch of 6ks, like they still get overwhelmed. Yeah, very important against Kaido. Uh, you get to push with the character. They can't push back with their leader skill into it later in the game. You get to restand the shanks to play around the 10 m. Super super chill. If you get like two ten cost in play, like they're basically [ __ ] dead every time. take their first so you can slow down their ramp and and establish an extra attacker. Ramp decks typically want to go first so they have more turns to use extra dawn. Once you get Kaido low in life, it's easy to close out the game with the banner deck and combo because like if you remove a body and also set up lethal, like they have to do too many things, you overload their dawn. Uh if you overload their dawn, they can't do
▶ 01:07:57everything. So they have to choose one or the other and then you can exploit or the other and then you can exploit them. fish out the leader skill as 6k attacks if you're actually trying to get them to use the leader skill on one of your 6k attacks and you can attack them for sevens if you want them to use the leader skill and still give you a card. um if they're already in position where they can't necessarily take the life. But if you swing six trying to fish the leader skill, they'll usually take it then cuz that is max value denies an attack saves them a card. But then you fork them with the shanks like 17 their fork them with the shanks like 17 their guy
▶ 01:08:43breaks healthy information seep in so it's all good. There you go. Uh, what do you guys think so far? So far so what do you guys think so far? So far so good. Everything's going good against Kaido. Do you ever hold from the 6k bodies? Uh, it depends. If they only have their leader skill, I just guard the like guard when they attack it. I just try and punch for good numbers against Kaido there. Ramp decks. You don't want to give ramp decks infinity time because
▶ 01:09:30what happens if you give ramp decks infinity time is they'll eventually play more bosses than you have answers. So you want to just like pressure them. They play a bomb. You immediately answer the bomb. They're playing their bomb into your established board again. And then you try and kill them over two is like basically just how how the actual dynamic works when you're playing against a ramp deck. If you if they get enough turns to stabilize, they will turn the corner and win. So, you want to avoid that.
1h10′
▶ 01:10:20The seven Kaidos are trying to deal with an early development. So like they're actually trying to use the seven Kaidos to deal with your guys. Luckily for you, Seven Kaido like lets you use your Luna on Kaido game. It is not necessarily racing. It's more just like you're trying to put them in a position where they can't both develop and deal with yourself. No problem. Um yeah, kind of match up I think is super chill now that we have the Vanderkin to deal with their bombs. It
▶ 01:11:05was like less chill prior to Vanderkin, but now I think it is like super chill. but now I think it is like super chill. Um Robin go first if you can. They try and starve you because they play advantage leader. They get to starve you in a different way. They get to just attack you with the leader, not their board. So, they build up a board and they try and board control you with sweet with sweet generals. Uh they try and attack you to get you to counter. So, you just like don't actually do that. You like take the first couple leader swings, but like spend your searches and stuff looking for card draw so that you can like out card their starve. Use Yasop to remove their 4k power body so they don't have a huge board when they get to play Linland. Ideally, they
▶ 01:11:51only have like one or even zero attackers when you play when they play the Llin. So, if you can just like Yasop and Odin, like gas up as much [ __ ] as you can and then Odin like the turn that they play the Lynland, they only have like one maybe like one zero to one attackers the turn they play Lynland is very very good for you. Um, pressuring Robin is very key. You can't let them comfortably play two big moms. It'll create a lot of trouble for you. It'll create a lot of trouble for you. Um, they don't play KO to you triggers except for teach now. Now they now it's more likely that they play four teach since I wrote the guide. Um, so pressuring with with the bodies is still good, but like if they have like teach trigger that could be like a win condition for them. Try and go as wide as possible to make sure they don't have as efficient a clock. It is more
▶ 01:12:38important for you to go like 65 65 65 than it is to go like 6565 shanks a lot of the time. Um, stun bunnying their dawn if you're playing stun bunny is like super super good. If you can deny them the 10 10 dawn turn. Um, it is very very very very very big. So like if you can do that they're literally getting [ __ ] So like that's super chill. um don't really need to play around Gum Gum Giants. You just force it by attacking them a bunch of sevens. Like they will have to give it. Um but Robin does Robin is like very very tanky. Borsa Giant basically is like super good against everything
▶ 01:13:24except exactly Shanks. So um make sure they don't have established attackers going into the defensive turns. uh if they don't have established attackers when they go into defensive turns, then you can kind of take advantage. Um because like like I said, if your opponent is playing like defensive but doesn't actually have a board to like win with their board, they're playing to stay alive, not playing to win. So like you don't actually get like if you can like control their board and all they have left is the defensive cards, they basically just instantly lose anyway. Um does that make sense? Matchup is pretty straightforward. If you've ever played against a star deck before, it is the same concept.
▶ 01:14:26Um, yeah, rest their guy. and you deal with it with the leader swing and then like your board is established. So what ends up happening is if you go like because they're a four life leader, you don't actually need to do that much crazy monkey attacks to like really put them into like lethal range. Like what ends up happening is you board control like their first guy with the Yasop and then like the next turn you go law Yasop. You board control another guy but and then you get to like attack with the Yasop life that you developed before and and like your leader like kills the rested guy twice and then like what actually ends up happening is like they play like one more guy. You Odin that guy but then you get the swing four swings life and you're five wide. So even if they do
▶ 01:15:11develop the big mum, like you have [ __ ] five attackers plus your leader plus potentially shanks to like [ __ ] them up the next turn. So yeah, that's what you're trying to do. Does that make sense? That's just like the the breakdown. Uh yeah. Okay. versus an L. Uh they try and establish many of your one cost units to deal with as many of their one cost units as you can. Try and use your leader to pressure a damage every turn. Don't expect your board to really stick or not be frozen. If something gets to sick, swing at it
▶ 01:15:57as well. Odin is great at stalling out big enoughs. Um try and save them to do so. Yasop is great at removing their mid-range bodies um so that you can prevent them from snowballing. Like one of like the snowball snowball win conditions of Enel is like a guy sticks and then they get to play like another four and remove your guy. So you want to prevent those kind of scenarios with Yasop. If you can you go like Yasop jam down their four. Um then they're developing into like your board and they don't have a board. your board and they don't have a board. Um, and then you get to like so like and then you get to like kill their board and then if you have searchers that are dealing with their searchers and you still get to push your leader swing every turn, that's super super nice. So just try and set up for those kind of
▶ 01:16:42positions. Um, Shanks and Luna combo is really good against these newer builds of Anil. Um, even if you can't Luna the rage you, what you can do is use Shanks kill to rage you. Um and then like Luna the rest of the team if they like play around that kind of stuff um by like varying the one guy or whatever you can kind of just like pivot to like like a law Odin stun their one guy kind of turns guy kind of turns instead. Uh really just the idea is don't let the enel get super super wide. try and control their one drops. The turn that you play a Shanks, if you have a bunch
▶ 01:17:28of searchers, you can deal with all their one drops, too. You can like literally leave them with no attacks going into you the next turn, unless they have a shur, which is like a position that you were never in before against the nail. You always kind of had to play like a pseudo race against the whereas they had removal and you didn't, whereas now it is kind of like you have removal, too. So, it is a lot more chill. Um, before you had to kill them with dead man's game, but now you just have shanks. Uh there is a caveat here and there is a secret win condition. If your opponent is at one life and you have two shanks, you just shanks and you send everything life and then the next turn you shanks and you kill them. That is the secret win condition against. So, if you can get them to low life, which
▶ 01:18:13is like not that hard when you get get to push large swings with your leader skill every turn, um you get to kill them with the secret um you get to kill them with the secret awaken. Uh does that make sense? Try and play around try and play around hand ramp law if you can. If you can't, then just deal with it. But if you can try and counter like one card, Vanderkin is like a [ __ ] card in the matchup. So, so just like pitch it for counter, which means that you don't need to hold on to Kamasu as well. Pitch them for counter. If you have event counters, you can like use them to get the minor attacks in the early game, too. Just like don't The
▶ 01:18:59goal is to like not let them infinity hand rip you a bunch of times back toback turns because like your pieces are more critical than their pieces. So, so just like counter to maintain like a decent amount of life total so that you can like race them cuz if you can get them within like back to back Shanks kill range and you're at high enough life that they can't kill you back like you can put actually like all your dawn on your [ __ ] and like max swing out and do the best that you can to like actually set them up for like like a turn that you kill them. Does that make sense? Very very key. final thoughts. Deck broken. Need nerf. Play till end. Make sense?
▶ 01:19:45Yes. Yes. Yes. God gamers. And that's my guide. Deck broken. Yeah, deck's broken. I have Deck broken. Yeah, deck's broken. I have a lot of some gameplay. Uh, I'm going to lot of some gameplay. Uh, I'm going to like skip around and try and get to like interesting games. Uh, I am going to
1h20′
▶ 01:20:33I am going to uh skim it first before because I recorded it, but I realized that it's showing off my ranked name. I I've been trying to keep my ranked names. Uh, like I change my ranked name every couple weeks because of the new system where like people can just like figure out who you are and watch all your replays. So, I've been trying to like change accounts and stuff at like a reasonable pace so that people like can't figure out who I that people like can't figure out who I am. Um, just because like I don't want people like knowing my deck list going into a million-dollar tournament. Um, you guys will have the deck list that I play, but I don't want people to have it like literally
▶ 01:21:19day before a million dollar tournament. I don't want people copying my deck list either. day before the the flame flame fruit tournament like uh outside of the dojo. Does that make sense? So, I try and I try and hide my try and hide my name if that's cool. I'm going to stop streaming and then I'm going to start streaming again once I've gotten to the game play. One second. I just realized that there's no way I'm going to be able to do this because I'm going to be able to do this because I'm recording.
▶ 01:22:11I'm going to try and skip ahead to a Mihawk mirror. I just showed off the name already. That's the recording. That's Great job, me. All right, [ __ ] it. Don't share this video with your friends, guys. Will there be more 2v1 vods? Uh, I'm going to try and record one when I get to Europe with Elijah as well. But yeah, there will be
▶ 01:23:01just don't share this mod with your friends, guys, if you can help it so that you don't like dox me. Is that that you don't like dox me. Is that chill? chill? All All right. First turn was super chill. I played s. He played searcher. I played searcher lower here. So, I samuride um try to [snorts] put at 2x speed because there's a lot of like me humming and hawing over the order of my new things. So, like
▶ 01:23:48so I'm going to try and speed it up a little bit. Normally, I would stage first, but I was thinking like I want to develop actual number of bodies more important I think so I can like law. I think it worked out because like what would have happened here is if I didn't develop those bodies, what would have actually happened is he would full
▶ 01:24:33I'm debating countering and I'm just like not going to take it. I'm sure I can get smaller swing I'm sure I can get smaller swing somewhere. It's one of the two. Can't really decide which one. Ultimately I decided like I can just samurai. Oh
▶ 01:25:22Yeah, basic like pseudo Luna. So I could law I could I could shanks Luna him, but I go for this play just because like so much of a life disparity. I'm trying to like make up the life disparity by playing Bonnie then using one of my Lunas this turn. So like I'm five wide. His Luna is not that good because I have three standing. He like stuns one of my guys. Probably freezes me again.
▶ 01:27:01and just ship it. Yeah, cuz I don't have another Luna. So yeah, I ship it. 617. It's a lot of cards. Try and scroll through to another Mihawk mirror cuz I think those are mirror cuz I think those are interesting.
▶ 01:27:51I decide to dox myself by not moving my thing away. These are like the VODs that I record for my own like VOD review stuff later. So this is a like this is a perona mirror. So like I think this is an interesting game. I leave one back. He like Mihawks me. So you get to like see the difference in
▶ 01:28:37the mirror. He like jams down my guy being super chill and just like drawing being super chill and just like drawing cards like yipp drawing cards [snorts] sizing my swings in a way that I'm dealing damage. Does that make sense? I'm not doing small sights. I'm like actively trying to deal damage.
▶ 01:29:32I think like my best turn here is like extend the game with law Bonnie like just try and extend the game more like just try and extend the game more time. I want to swing another seven, but I put I want to swing another seven, but I put a Probably should have. He had no attacks. Yeah, I'm not even going to use the billion anyway. Like, I should have definitely just So, like you see, they're trying to like just like set me to set me to the same thing where I can't set me to the same thing where I can't like
1h30′
▶ 01:30:35I like count that I have 10 12 covered." So, like I don't even like leave up a So, like I don't even like leave up a dawn. So you see it's like all the it's like all the same diff. Like the turn that I like stun Bonnie kept him off the like I I got to keep him off of the thing and I just like Luna Luna skipped his turn. Shanks Luna skipped his turn. Killed him on the next turning. Yeah. What made me realize the Bonnie over the ten shanks? I just realized over the ten shanks? I just realized that I felt like if he gets the 10 shanks me,
▶ 01:31:23what ends up happening is I am going to be too far behind like to 10 shanks him back the turn after and like be able to counter the last 10 shanks. I just realized like the law bonnie stuff like let me push again one more stuff like let me push again one more time. This list just has two Bonnie. I I I copied this list from one of the the list from China.
▶ 01:32:12I think it is very important to try other people's decks. Other people put time into like figuring out their decks. So, it is very important to just try as many different people's decks as possible. Maybe they see something you didn't Yeah, I didn't see the backtoback shanks being a realistic lethal, so I went for a turn skip on them. That is exactly what happened. Yeah. I saw what ended up happening being more likely that they shanks kill me
▶ 01:32:58happens if I shanks Luna them. They like shanks Luna. They like shanks Luna me. But I'm already at one. And then like they counter out of my shanks Luna and I die. Scroll through. Rocks games are not really that Rocks games are not really that interesting. It's kind of just like super one-sided gameplay. Another Mihawk mirror might be gameplay. Another Mihawk mirror might be cool.
▶ 01:34:05Yeah, the first hand didn't do as much. This hand isn't that great, but double searcher. I drew a stage. I found a samurai like it. It's chill. It worked itself out. My opponent misses a bunch of searchers, so I'm super chill. I'm not thinking about countering here. I'm just like probably AFK for a second. M super good. I don't want to give up the Luna's like literal best card in the matchup. So like process of elimination, I got rid of the worst card in my hand. So, I made sure that I had a body for So, I made sure that I had a body for law
▶ 01:35:10like me. Hawk Odin's me. Whatever. samurize me. Pushes damage. I Odin stun his Mihawk. I push 88. Like I said, my attacks are sized in a way to deal damage.
▶ 01:36:15Luna has two guys to avoid taking damage Luna has two guys to avoid taking damage here. I give myself a Mihawk to be able or I give myself a law here to be able to extend the game one more turn if I need to. Oama whift plus I block her board space. Tuna is my one I block her board space. Tuna is my one guy. I decide that I'm going to go for a law law. the dawn to him again.
▶ 01:37:06Keep my blockers around. Be consistent because he can't play the game. Probably just 88. And I size in a way to Probably just 88. And I size in a way to attack. Do you want me to search if I have a sabo games? I think I do. being recorded. This was just a play session that I did on Saturday. Looks like a fun matchup. I I like the mirror for as much [ __ ] as the mirror.
▶ 01:37:54as much as much [ __ ] as the mirror um gets I like I I I win like every mirror across every tournament when I play this [ __ ] deck. So, I just have better fundamentals than most because I've been playing One Piece since the dawn of time. How's the match up against Ra? I think it's favored. I think every matchup is it's favored. I think every matchup is favored with Mihawk. I think Mihawk is with Mihawk. I think Mihawk is unbeatable.
▶ 01:38:42That's probably just cuz I have a lot of experience [snorts] and like I'm like confident in the way that I make my plays. go to keep I draw the second part. I'm like I'm going to keep the 2K is basically what it came down to. I take the second Shanks because I think Shanks for board control is really good in the matchup. in the matchup. Take Take samurai.
▶ 01:39:30Take the Odin instead of the samurai because I'm just like a I wanted an Odin for the next turn. So yeah, just board control. Playing for board control is one attacker. Super chill. Find another. Bounce the 2k this time specifically just because it's a 2k. I'm like kind of late on 2ks. I want to make sure that I have enough dawn for the thing
1h40′
▶ 01:40:20because I want to like use all my red beams this turn. So like I want the first one to be live. Like I'm expecting like seven swings this turn. I'm expecting like seven seven7. So I left up all my rag beams. Instantly rewarded by the way. Just like directly instantly rewarded. Just like instantly rewarded by the way. Thanks. Thanks. Seven.
▶ 01:41:15kill this guy. Six deal a damage. Set myself up to win. Filters bricks. He probably like tries to put me down. Take the nine. I can like leave a blockers this turn too. Realistically, like want to just blast this [ __ ] like want to just blast this [ __ ] guy. Whatever. Just kill the other one. Don't care. Just want to make sure something's dead. I have two lockers.
▶ 01:42:18I like dump my dump my hand here to play around uh unblock cuz like I have this law in my hand so I'm just like [ __ ] it. like check if I win first, but I think I just go for the law Like I just wanted to make sure that I had enough for wanted to just make sure that I had enough for like unblockable Luffy unblockable kind of cheese.
▶ 01:43:05Uh I wanted to cash out my rad beams. I knew that that was the turn that he was going to attack me 777. So I just wanted to cash the rad beams in on that turn. I thought it was a good turn to do it because I knew that that was going to be the turn my opponent did it. And if I spend the rad beams now I get to use my dawn to attack back to his board. So, it just made logical sense to me. Does that make sense? I just worked my way backwards. Do I see myself needing the dawn to kill his characters? Yes, I should use the rat beings now.
▶ 01:43:50I think there's like one more mirror game here. That's pretty interesting. This is like a non-game. Like I just [ __ ] kill him quickly. I think in this session I think I win every game but one. I I like lose against the Llin. Like lose against the Llin. I think this is the I think this mirror is interesting. I think this one's funny. No, I think I did this one already. Or did I play this guy twice?
▶ 01:44:48No, I did this one, right? Yeah, I did this one. Sorry. There was a different interesting mirror that I wanted to show. I think it was the smear. Yeah, it was the smear against the Japanese guy.
▶ 01:45:35Repeat what one more time. The the rad beam thing. Um I knew that I was going to get attacked for 7 seven7. So I left up the rad beams. I also knew that on the next turn when I play the shanks, I'm going to need to use my dawn to efficiently attack his board. So I won't be able to keep up all of these rad beams. So, it makes sense for me on this turn to use the rad beams so that I have the dawn on the next turn to use the stuff and I'm not conflicted between the stuff and I'm not conflicted between the two.
▶ 01:46:36All right, cool. This is an interesting year. I wanted to show off this one. I thought this one was funny. I had a good hand. I just kept the good hand. I double searcher samurai. I was just like, oh, grab another samurai. I grabbed the kinon here because I needed to make sure that I had a third character if I samuride so that I could character if I samuride so that I could bounce. bounce. Um, I chose to go with this cuz I was just I chose to go with this cuz I was just like, eh, I wanted to just like get the characters in play. I don't have a law, which is fine. I just plan on dealing with his [ __ ] anyway.
▶ 01:47:23So like if he doesn't [clears throat] have a character, it's super chill for me to not have a law on that turns my guy, whatever. Searches, whatever. Attacks me for damage. Whatever. blast this guy again because there's a bit of a life difference. He like covered the wrong thing, but He like covered the wrong thing, but like so low key, he threw away a card, but like he didn't even have eight. He didn't even have eight rested anyway, so he got owned. So whatever he like
▶ 01:48:10doesn't have anything here gets owned doesn't have anything here gets owned again. He's like setting up to kill me with He's like setting up to kill me with shanks. He like takes like bullying his arrested guy. Bonnie stun a tap down his thing. He just conceds. His hand is shank shank shanks Luna Luna and he [ __ ] conceds because I dawned his like Bonnie just because I dawned his like Bonnie just dawned.
▶ 01:49:21Yeah, in such a high tempo meta where Yeah, in such a high tempo meta where like or like if you can like skip your opponent's turn, it's [ __ ] broken. Like this Bonnie card is broken. Do you want to ever play three Bonnie? The thing is you can draw so many cards you'll just find the Bonnie. Like all my cards draw cards. Like Yasop draws cards. Odin draws cards. Samurai draws cards. Kimma draws cards. Stage draws cards. Like you'll just find them. It's like super chill. You only need to see one. If you see one, you can if you need an extra turn, you can just put it back into play with you can just put it back into play with law.
1h50′
▶ 01:50:21Do I have a Robin match up? I do, but I I do, but I lose it because I make a stupid error. Um, I will try and record some more Um, I will try and record some more gameplay. Did I show the deck list? I just copied one of the deck list from Chim Muskup. I think I copied like the top four deck think I copied like the top four deck list. It was just too bonnie. Whatever. Tonnie four billions Tonnie four billions from I'll go back to the guide from the deck list in the guide. It's cut the for funds add another billion cut the law be two.
▶ 01:51:51No, I don't think it was an error this game. I think it was just like a I think this was the one game that I lost that like I I just didn't draw lost that like I I just didn't draw anything. so I don't like don't get stuck on so I don't like don't get stuck on counter.
▶ 01:52:44Probably should just try and like attack Probably should just try and like attack him. Oh no, I remember. I remember what Oh no, I remember. I remember what happens. I think I should just instead of this I think I should just push a damage.
▶ 01:53:34I think that was the critical mistake because then he kills me on the next turn like or sorry I try and go for game and I like I don't have it. It was just a stupid error like I should have just sent game like tried to set him to one so that when he heals he's not at two go 15 and he has it. That was a stupid error. Like I should have just like this was a game I should have won if I just like pushed the have won if I just like pushed the damage, took in the risk that like he got a took in the risk that like he got a trigger cuz like I made sure that like I'd never win the next turn if he kills. But yeah, you live, you learn. That was the game.
▶ 01:54:33When is it bad to tap your sixk bodies with samurai? If they're not going to attack, just do it. It's typically fine. They're bigger than your leader most of the time. You can defend them with an event. Like, it's super chill most of the time. If you're if you already have multiple 6k if you already have other 6k bodies rested cuz you're going to be attacking, like resting different ones is super chill. So cuz there's like can't attack chill. So cuz there's like can't attack everything. All this makes sense. All this was super All this makes sense. All this was super fun. Everyone had a good time today.
▶ 01:55:24Mihawk. Yeah, Mihawk is insane. is so one piece of advice. Vice I can give you is most of the time most of the time you can just play the deck you like. When there is a tier zero deck, you [ __ ] play the tier zero deck.
▶ 01:56:11Make sense? Caught the last 10 minutes. The first hour was I was going over the guide and talking and answering any questions. The second hour was I just went over second hour was I just went over gameplay. the deck code. I can send the deck code. It's I literally just copied it from someone else though. Like I tell you, not like a crazy thing. Kaido keeps going down and down and down in play rate because
▶ 01:56:57low key the deck like loses to me hop now that there's the uh If the law list is supposedly worse than the mirror and Mihawk's tier zero, why wouldn't everyone play the law pirona build? low key because I think the law Perona build or the law Mihawk or the Hawk Perona build is going to get gapped by the Stun Bonnie lost stuff. I think it's just going to lost stuff. I think it's just going to happen.
▶ 01:57:53You realize that your brick starting hands are a skill issue. I love One Piece for that. I'm gonna lie. I love One Piece for that. Probably just unfamiliarity with the matchup. If you if you board control the early characters, they fall apart because they need the early damage to make sure that that they can kill you. Bonnie is Yeah, it's another match up like Yeah, up farms. If you have any trouble in the aggro against the aggro decks, another correction, you can easily play the the
▶ 01:58:402K counter Zoro. It's like it's a 2k so the floor is pretty high but it also just like [ __ ] those decks in the early and it helps with samurai. If you have good fundamentals I think you can play mihan. I think Mihawk is more about just like your skill as a player than your skill
▶ 01:59:26on the day. Yeah. All these fun all these like fundamental decks are like the same fundamental decks are like the same basically. I think you're I think if you're not tryh harding for the flame flame fruit tournament, you're trolling. So, it makes a good sense that you're going to
2h00′
▶ 02:00:12switch to me. These promos are going to be so limited. So, like you want to get as many as you can. You can get to phase two and you get all the promo from phase one and you're [ __ ] you're lit. like build board and pressure. One thing I saw that that people weren't doing was they weren't putting their searchers on the board. You're supposed
▶ 02:00:58to put your searches on the board against teach anyway because what you end up doing is you can like use your leader skill and swing five five with your searches. Phase two, you have to go undefeated. Yeah, you have to go 6. Probably not. There's like a lot of cards I can like swap in.
▶ 02:01:49I don't know. I think all the cards are good, but like the thing is all the cards are good no matter what build you play. good no matter what build you play. Loki, I think it doesn't matter the list for Mihawk. I think most of the time it's just a skill issue. Like if you're winning with Mihawk, you're winning because you're winning. If you're losing with Mihawk, it's more about yourself than it is the deck. Not going to lie, this is the truth. This is like 100% fundamentals deck and the deck list like fairly matters. I think I think the stun bonnie stuff is really good. Stun Bonnie stuff makes it so that like if like you stumble in the early game
▶ 02:02:37or like or like you're going first and like they or like you're going first and like they like yeah stop kill your first creature like you can like still come back with the stun bunny stuff. Stun Bunny also allows you to go like five done, make so that that um they can't play a six on that that um they can't play a six on six and then like you can like law back the and then like you can like law back the Bonnie and like deny them the Shanks too.
▶ 02:03:24like maybe an angle where like you can maybe make going first better with a bunch of bunnies, but like I'm not 100% sold. I think going first with a bunch of bunnies and laws is like a lot better bunnies and laws is like a lot better than like if you're playing like the pronoun build and you have to go first. build and you have to go first. Think you play the proto and you go first, you get invalidated a lot of the time by then just like being a turn quicker and you can't like Bonnie stun their dawn a bunch of times with Lo because you don't have law.
▶ 02:04:23I think you can maybe play like a single Kiku or a single Zoro. I don't think it is 100% necessary though. I I find that I find that with my first searcher, I most of the time take another searcher if I can. I did it multiple times in those games. I made sure that like I picked up a kiton so that I had three one cost characters so that I could like still samurai and even if they cleared both my guys I still had a body for lawy because what ended up happening for me was I was supposed to get a case of OP5 but my my local store [ __ ] me on it
▶ 02:05:09basically and like was one of the reason I I stopped going to that store and started going to another store. So then they promised me even though like I deposited like like basically like three boxes of like down payment to make sure I got the case. They like didn't give me the case. They gave me like six boxes, but then they promised me for OP6 I would get a case and I would only have to pay for six boxes. So like I got a I got like basically
▶ 02:05:57Yeah, they didn't. The thing is like OP5 was so good and OP6 was so [ __ ] Does that make sense? So like it wasn't a good deal really. But like low key I got infinity OP6 and like OP6 has been like the turbon nuts for rares. So like every time like I made a bunch of money on Vanderkans. I made a bunch of money on Gravity Blades and I made a bunch of money on puddings. So, like lowkey super money on puddings. So, like lowkey super chill.
▶ 02:06:58old premium binders are infinite money glitch. True. One piece is lowkey just the infinite money glitch. I keep telling everyone the real one piece is the real one piece is just the money you find along the is just the money you find along the way. Anyway, I'm going to cut the recording here. We can still chitchat, but like at this point we're we're kind of just like rambling about non one piece stuff.
▶ 02:07:44like rambling about non one piece stuff. stuff. We're going to cut the vib here for uh for just like a cleaner V.